Re: [osg-users] Changing minFilter/magFilter of texture in osgVolume::FixedFunctionTechnique

2015-11-19 Thread Robert Osfield
Hi Alex, I have just looked at the code and for some reason the FixedFunctionTechnque is enforcing NEAREST, not sure why. I haven't touched this code particular bit of code for a long while. FixedFunctionTechnique is a fallback implementation though, you really should be using

Re: [osg-users] Anyone Experimenting with OSVR

2015-11-19 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hello, On 19/11/15 19:50, David Glenn wrote: > Greetings All! > > I've been messing with Rift at work for some time now but mostly on > Unity, so I wanted to get a feel of how others are out there and I > did get a taste of OSVR at the razor booth

Re: [osg-users] Anyone Experimenting with OSVR

2015-11-19 Thread David Glenn
Greetings All! I've been messing with Rift at work for some time now but mostly on Unity, so I wanted to get a feel of how others are out there and I did get a taste of OSVR at the razor booth at GDC. So when it came to getting one for my own experimentation, I decided to try the HDK out! I

Re: [osg-users] user stats update

2015-11-19 Thread Robert Osfield
Hi Ricky, I'm afraid I can't help further there are too many unknowns to provide guidance. Robert. On 19 November 2015 at 14:51, Riccardo Corsi wrote: > Hi Robert, > > I wasn't able to reproduce the issue with as osg example. > But I've found that if just set to

Re: [osg-users] Glowing Sphere Effect

2015-11-19 Thread Erik Hensens
Hi Sebastian, Thank you for your reply. As far as what type of glowing effect I'm after, I want something similar to the following: http://i.stack.imgur.com/54Z2C.png That is, I want a shiny glowing light to emit beyond the boundaries of the sphere. As far as your comment about normals, I

Re: [osg-users] user stats update

2015-11-19 Thread Riccardo Corsi
Hi Robert, I wasn't able to reproduce the issue with as osg example. But I've found that if just set to true the "average" flag when calling I addUserStatsLine(), the flickering disappear. Don't know if this is helpful, but the result just works for me. Regarding the drawing stats affected by

[osg-users] Glowing Sphere Effect

2015-11-19 Thread Erik Hensens
Hello everyone! I'm generating a sphere geode and I'd like to add a glowing effect in any variable color. I've only found one other similar topic on these forums but there was no answer. I imagine this must be possible, I just don't know how to do it. I've posted my code that creates the

Re: [osg-users] Book reading suggestion

2015-11-19 Thread michael kapelko
Hi. Have a look at OpenSceneGraph Beginner's Guide and OpenSceneGraph Recipes: http://www.openscenegraph.org/index.php/documentation/books 2015-11-17 21:58 GMT+07:00 Alexandre Vaillancourt < alexandre.vaillancourt.l...@gmail.com>: > Hello all! > > This is related to my post "First steps to

Re: [osg-users] Glowing Sphere Effect

2015-11-19 Thread Sebastian Messerschmidt
Hi Erik, Do you mean glowing like non-lit but selfillumination? Then you're maybe after the setEmission property. If you want a glow like bloom-effect, then you'll need some image postprocessing or texture tricks. Maybe you can send some picture which resembles what you are trying to achieve.