Hi Alex,
I have just looked at the code and for some reason the
FixedFunctionTechnque is enforcing NEAREST, not sure why. I haven't
touched this code particular bit of code for a long while.
FixedFunctionTechnique is a fallback implementation though, you really
should be using
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Hello,
On 19/11/15 19:50, David Glenn wrote:
> Greetings All!
>
> I've been messing with Rift at work for some time now but mostly on
> Unity, so I wanted to get a feel of how others are out there and I
> did get a taste of OSVR at the razor booth
Greetings All!
I've been messing with Rift at work for some time now but mostly on Unity, so I
wanted to get a feel of how others are out there and I did get a taste of OSVR
at the razor booth at GDC. So when it came to getting one for my own
experimentation, I decided to try the HDK out! I
Hi Ricky,
I'm afraid I can't help further there are too many unknowns to provide
guidance.
Robert.
On 19 November 2015 at 14:51, Riccardo Corsi
wrote:
> Hi Robert,
>
> I wasn't able to reproduce the issue with as osg example.
> But I've found that if just set to
Hi Sebastian,
Thank you for your reply.
As far as what type of glowing effect I'm after, I want something similar to
the following:
http://i.stack.imgur.com/54Z2C.png
That is, I want a shiny glowing light to emit beyond the boundaries of the
sphere.
As far as your comment about normals, I
Hi Robert,
I wasn't able to reproduce the issue with as osg example.
But I've found that if just set to true the "average" flag when calling I
addUserStatsLine(), the flickering disappear.
Don't know if this is helpful, but the result just works for me.
Regarding the drawing stats affected by
Hello everyone!
I'm generating a sphere geode and I'd like to add a glowing effect in any
variable color. I've only found one other similar topic on these forums but
there was no answer. I imagine this must be possible, I just don't know how to
do it. I've posted my code that creates the
Hi.
Have a look at OpenSceneGraph Beginner's Guide and OpenSceneGraph Recipes:
http://www.openscenegraph.org/index.php/documentation/books
2015-11-17 21:58 GMT+07:00 Alexandre Vaillancourt <
alexandre.vaillancourt.l...@gmail.com>:
> Hello all!
>
> This is related to my post "First steps to
Hi Erik,
Do you mean glowing like non-lit but selfillumination? Then you're maybe
after the setEmission property.
If you want a glow like bloom-effect, then you'll need some image
postprocessing or texture tricks.
Maybe you can send some picture which resembles what you are trying to
achieve.
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