Re: [osg-users] [osgPlugins] [FLT Problem] Export FLT from 3ds max. lost animation @@

2016-01-18 Thread Pelle Nordqvist
Hi Tung, I think you have to use .fbx format to keep the animations. And don't forget to download fbx SDK and recompile OSG with FBX plugin. You can then use osganimationviewer to look at the result. Cheers, /Per On 18 January 2016 at 09:59, Tung Nguyen wrote: > Hi

Re: [osg-users] Oculus DK2 and intersections

2016-01-18 Thread Robert Osfield
On 18 January 2016 at 10:47, Maxim Kuzmin wrote: > Hi Robert, > > You've mentioned that osgViewer in OSG 3.4 has support of coordinates > remapping: > > > robertosfield wrote: >> >> In the svn/trunk and OSG-3.4 branch of the OSG there is support in osgViewer >> for remapping

Re: [osg-users] [osgPlugins] Compiling a plugin only

2016-01-18 Thread Robert Osfield
Hi Joseph, If you are using unix then you can run the build in parallel, for instance on my iCore7 system I do a build with: make -j 8 I also tend to just build release. For testing purposes I also build the examples but if you just need to libs and plugins then there is no need to build

Re: [osg-users] [osgPlugins] [FLT Problem] Export FLT from 3ds max. lost animation @@

2016-01-18 Thread Tung Nguyen
Hi all, I'm a new member and known this group nearly, i have a trouble with FLT file when try to export an 3ds max model have animation to an OSG format(Flight studio - FLT). I designed a model in 3ds max and add some simple animation, now i want to export that model to FTL file, but have no

[osg-users] [osgPlugins] Compiling a plugin only

2016-01-18 Thread Joseph Mirabel
Dear OSG developpers, I'm using OSG with the DAE plugin in a project. Currently, I'm compiling OSG from the source. Everything works great, as expected. The only inconvenient is the compilation time. I have thought of modifying the CMakeLists so that it only compiles the DAE plugin. For all

Re: [osg-users] Oculus DK2 and intersections

2016-01-18 Thread Maxim Kuzmin
Hi Robert, You've mentioned that osgViewer in OSG 3.4 has support of coordinates remapping: robertosfield wrote: > > In the svn/trunk and OSG-3.4 branch of the OSG there is support in osgViewer > for remapping coordinates when the viewer has slave Camera's that do > distortion correction via