[osg-users] osgjs fix for 64 builds with some compilers

2016-01-29 Thread Trajce Nikolov NICK
Hi Robert, attached is small fix for 64 builds with some compilers. It is from the 3.5.1 dev release. Is there a chance to integrate this fix into the mentioned version? Was tested with MSVC and g++ -- trajce nikolov nick #include "WriteVisitor" #include #include #include #include #include

Re: [osg-users] StatsHandler missing numbers

2016-01-29 Thread Daniel Emminizer
aroth wrote: > > I'm quite interested if this issue also occurs on a different OS. Let's see > if the OS world is different with this great new Windows 10 ;-) > I've been lurking on this thread for a while. I know it's old, but I finally got some time to track it down. I've seen the exact

Re: [osg-users] [ANN] View-dependent progressive meshes on OpenSceneGraph

2016-01-29 Thread Jim Tan
Screenshot is here: http://jimtan0805.blogspot.tw/2016/01/lod-with-vdpm.html Video is here: https://youtu.be/3anybmyYP10 -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=66168#66168 ___ osg-users

Re: [osg-users] compositeview and offscreen rendering

2016-01-29 Thread Peiman Shakeri
robertosfield wrote: > Hi Peinman, > > Looking at your code the performance problems have little to do with > OpenGL and the OSG and everything to with creating a new callback on > every frame and writing to disk from the main thread, File IO is very > expensive so absolutely not something you