Hi Robert,
attached is small fix for 64 builds with some compilers. It is from the
3.5.1 dev release. Is there a chance to integrate this fix into the
mentioned version?
Was tested with MSVC and g++
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trajce nikolov nick
#include "WriteVisitor"
#include
#include
#include
#include
#include
aroth wrote:
>
> I'm quite interested if this issue also occurs on a different OS. Let's see
> if the OS world is different with this great new Windows 10 ;-)
>
I've been lurking on this thread for a while. I know it's old, but I finally
got some time to track it down. I've seen the exact
Screenshot is here: http://jimtan0805.blogspot.tw/2016/01/lod-with-vdpm.html
Video is here: https://youtu.be/3anybmyYP10
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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=66168#66168
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osg-users
robertosfield wrote:
> Hi Peinman,
>
> Looking at your code the performance problems have little to do with
> OpenGL and the OSG and everything to with creating a new callback on
> every frame and writing to disk from the main thread, File IO is very
> expensive so absolutely not something you
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