Hi Christian,
Thanks for your answer.
Indeed using 4 faces solved the situation, now I've a cube fully textured. I've
also change from triangles to quads. I don't know if I've eared anything.
I add the code below (it may help someone else).
Code:
osg::ref_ptr vertices = new osg::Vec3Array;
o
Thank you all. Christian Buchner could you perhaps provide the code?
2016-04-11 18:13 GMT+01:00 Robert Osfield :
> Hi Bruno,
>
> On 11 April 2016 at 18:05, Bruno Oliveira > wrote:
>
>> Is there no such functionality in OSG, using some other manipulator?
>>
>
> No. The osgGA set of CameraManipul
Hi Bruno,
On 11 April 2016 at 18:05, Bruno Oliveira
wrote:
> Is there no such functionality in OSG, using some other manipulator?
>
No. The osgGA set of CameraManipulator isn't meant to be exhaustive, it's
just a small collection of possible camera behaviours.
Users are free to implement thei
I've created a child class of osgGA::TerrainManipulator that restricts the
camera so that its up vector cannot tilt sideways (no camera banking). This
only allows for operations like zooming in, rotating the scene around the
intersection of the screen's centerpoint with the model and pure
translati
Is there no such functionality in OSG, using some other manipulator?
2016-04-11 17:35 GMT+01:00 Robert Osfield :
> Hi Bruno,
>
> On 11 April 2016 at 16:21, Bruno Oliveira > wrote:
>
>> How do I allow my mouse manipulator (actually an
>> osg::TrackballManipulator) to allow moving in 2D plane only
Hi Bruno,
On 11 April 2016 at 16:21, Bruno Oliveira
wrote:
> How do I allow my mouse manipulator (actually an
> osg::TrackballManipulator) to allow moving in 2D plane only?
>
> This is for vieweing an image and I want something similar to google maps
> or so
>
The TrackballManipulator is a 3D m
Interions wrote:
>
> Any updates on your work? I'm interested in this as well. Looking at various
> resources and will help out by sharing what I find. Thanks.
Hi Ruth (or whatever your name is),
The integration for 1.3 is working, but as Christian stated do not handle
shutdown correctly.
Hello
How do I allow my mouse manipulator (actually an osg::TrackballManipulator)
to allow moving in 2D plane only?
This is for vieweing an image and I want something similar to google maps
or so
Thank you :)
___
osg-users mailing list
osg-users@lists.
The osgoculusviewer works for me using the 1.3 SDK now. Some parts are
missing, such as a graceful shutdown when a return to Oculus Home is
requested by a user pressing the home button.
I will also have a look at the in progress openvr (steamVR) integration
because this one is supposed to also wor
9 matches
Mail list logo