Hi,
I want to improve my CameraHandling since it acts a little bit odd if I am too
far in the center of the scene, which is the lookat-point of the camera.
The camera is rotates around a specific point(mid of the boundingsphere
center), always looking at it.
But if I am getting to close to
> On 21 Jul 2016, at 07:33, Andre Normann wrote:
>
> building OT with QThread support is just one step. You also need to write
> your own osgQt::GraphicsWindowQt derived class to get threading working. I
> can not remember who posted this solution, but I think you can
On Thu, Jul 21, 2016 at 7:04 AM, Zach Cregan wrote:
> Hi,
> ...
>
> Do I actually need to get this NVIDIA Nsight Tegra Visual Studio Edition?
> I haven't seen that dependency mentioned anywhere on the OSG website,
> forum, or through any Googling so I thought I must be
Hi,
I'm working on a mobile app which displays interactive 3D indoor maps. I mainly
work on iOS and have been using Apple's SceneKit with good results. On Android
we've been using a 3D library called JPCT, but the results aren't quite what we
were hoping for. JPCT has issues rendering some of
Hi,
First I build OpenSceneGraph from source and run the example_osgViewerIPhone
and it works. Then I tried to integrate freetype plugin to this target.
I build osgdb_freetype target from source after config include and library
paths of freetype I downloaded from openframeworks as the
Hi Alberto,
building OT with QThread support is just one step. You also need to write
your own osgQt::GraphicsWindowQt derived class to get threading working. I
can not remember who posted this solution, but I think you can find in the
mailing list archive. With my solution you can use
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