I have problems with receiving multi input events in my osgWidget::Label class.
f.e.
1. click right mouse
2. click left mouse
3. release left mouse
4. no event when i drag the right mouse
i added
Code:
setEventMask(osgWidget::EVENT_ALL);
to receive all events but i seems like osg is killing//i
Hi,
I am pulling OSG 3.4.0 from GIT and attempting to build on OSX El Capitan.
I'm writing a BASH script to do this, as I need to repeat this compile on a
number of machines.
I test this install script on a VMWare OSX El-Capitan machine. Doing so allows
me to run the install script over and o
Hi,
In my application I got some text displayed using osgText::Text. I would like
to alter this text using shaders. However, I wish to apply a different
treatment to each letter individually.
For now, I only managed to process the text as a whole.
Is there a way to either distinguish the lett
Hi Community,
I have F+ lighting system and I am about to "integrate" projected textures
to act as lights instead of the original physics based lighting. I have
managed to have the projected textures to work nicely and the only thing
left is light (the projected texture) attenuation to fully simul
Hi, guys!
The fix works! I had linker error at integration of MYGUI associated
with fstream, now everything is all right. Thank you!
Cheers,
Nickolai
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=68352#68352
_
@roberto Thanks for explaining.
So maybe i cannot blame osg for this. Under Ubuntu xrandr and Nvidia X Server
Settings gives me also one screen with 3840x1200 (1920x1200 * 2). Connected two
monitors, one via DVI and one via DP.
Im not an expert with this internal display behaviours and the linu
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