Re: [osg-users] vertex_array_object branch merged with master

2016-10-13 Thread Robert Osfield
Hi Curtis, Thanks for testing things out. Potentially we could de-instate the osg::State::dirtyTexCoordPointer() as there osg::VertexArrayState takes over this functionality, you can get the current VertexArrayState via state.getCurrentVertexArrayState(). I removed the functions like

Re: [osg-users] osgversion command fails with symbol lookup error on new clone of OpenSceneGraph 3.5.5 on Linux

2016-10-13 Thread Robert Osfield
On 13 October 2016 at 16:23, Alberto Luaces wrote: > Robert, > > by the way, due to those recent changes in the OT API, I think it would > be a good move to bump the soname to 21. Totally overlooked the need to do this - I updated the OSG's SO_VERSION but totally forgot about

Re: [osg-users] vertex_array_object branch merged with master

2016-10-13 Thread Curtis Rubel
Hi Robert, I did some very basic testing of this for you yesterday. There is no need to respond back to me with any possible fixes or anything, I am just passing this along to you for your information right now. We have no plans on updating our OSG version in the near future. I was able to

Re: [osg-users] osgversion command fails with symbol lookup error on new clone of OpenSceneGraph 3.5.5 on Linux

2016-10-13 Thread Alberto Luaces
Robert, by the way, due to those recent changes in the OT API, I think it would be a good move to bump the soname to 21. Thanks! Alberto Robert Osfield writes: > Hi Curtis, > > Curious, what Linux variant are you using? > > FYI, I develop under Kubuntu 16.04 at present, so all the new

[osg-users] LOD for drawing lines of a co-ordinate system

2016-10-13 Thread Andreas Goebel
Hi, I had the idea to use an osg::LOD for drawing a co-ordinate system in a geometry program. The closer you get, the more fine-grained lines you see. This works fine as long as you zoom in to (0,0,0). If you zoom to a different point, it doesn´t work, as the distance from eye to center is

Re: [osg-users] Vector script out of range

2016-10-13 Thread Uma Devi Selvaraj
Hai Robert, Yeah I am using same project setting. I am trying this simple code in windows 8 system. robertosfield wrote: > Hi Uma, > > I have load the h.obj and trail.3ds files under linux without problems > using OSG git master. > > As Laurens suggestions it may be making sure

Re: [osg-users] Pragmatic shader composition - bug

2016-10-13 Thread Glenn Waldron
Success, it works (tested on the 3.4 branch). Cheers. Glenn Waldron On Wed, Oct 12, 2016 at 12:26 PM, Robert Osfield wrote: > Hi Glenn, > > >> Is actually wrong and should be: > >> > >> if (versionLine[versionLine.versionLine.size()-1]!='\n') > >>

Re: [osg-users] Vector script out of range

2016-10-13 Thread Uma Devi Selvaraj
Hi , I have cloned osg repo and checked out to the branch 3.4.0. I am facing same problem for bunny.ply model (Smooth Triangle).Hope Laurens changes are merged. ... Thank you! Cheers, Uma -- Read this topic online here:

[osg-users] Off scale in StackedMatrixElement

2016-10-13 Thread Lyubov Akimova
Hi, I have osgAnimation::Animation, which uses StackeMatrixElement as transform. Problem is that I get scale animation instead of rotation, even when I set only rotate and translate for matrix. Are there some ways to off scale animations in StackedMatrixElement transforms? Thank you! Cheers,