Hi Curtis,
Thanks for testing things out.
Potentially we could de-instate the osg::State::dirtyTexCoordPointer()
as there osg::VertexArrayState takes over this functionality, you can
get the current VertexArrayState via
state.getCurrentVertexArrayState(). I removed the functions like
On 13 October 2016 at 16:23, Alberto Luaces wrote:
> Robert,
>
> by the way, due to those recent changes in the OT API, I think it would
> be a good move to bump the soname to 21.
Totally overlooked the need to do this - I updated the OSG's
SO_VERSION but totally forgot about
Hi Robert,
I did some very basic testing of this for you yesterday. There is
no need to respond back to me with any possible fixes or anything,
I am just passing this along to you for your information right now.
We have no plans on updating our OSG version in the near future.
I was able to
Robert,
by the way, due to those recent changes in the OT API, I think it would
be a good move to bump the soname to 21.
Thanks!
Alberto
Robert Osfield writes:
> Hi Curtis,
>
> Curious, what Linux variant are you using?
>
> FYI, I develop under Kubuntu 16.04 at present, so all the new
Hi,
I had the idea to use an osg::LOD for drawing a co-ordinate system in a
geometry program.
The closer you get, the more fine-grained lines you see.
This works fine as long as you zoom in to (0,0,0). If you zoom to a
different point, it doesn´t work, as the distance from eye to center is
Hai Robert,
Yeah I am using same project setting. I am trying this simple code in
windows 8 system.
robertosfield wrote:
> Hi Uma,
>
> I have load the h.obj and trail.3ds files under linux without problems
> using OSG git master.
>
> As Laurens suggestions it may be making sure
Success, it works (tested on the 3.4 branch). Cheers.
Glenn Waldron
On Wed, Oct 12, 2016 at 12:26 PM, Robert Osfield
wrote:
> Hi Glenn,
>
> >> Is actually wrong and should be:
> >>
> >> if (versionLine[versionLine.versionLine.size()-1]!='\n')
> >>
Hi ,
I have cloned osg repo and checked out to the branch 3.4.0. I am facing
same problem for bunny.ply model (Smooth Triangle).Hope Laurens changes are
merged.
...
Thank you!
Cheers,
Uma
--
Read this topic online here:
Hi,
I have osgAnimation::Animation, which uses StackeMatrixElement as transform.
Problem is that I get scale animation instead of rotation, even when I set only
rotate and translate for matrix. Are there some ways to off scale animations in
StackedMatrixElement transforms?
Thank you!
Cheers,
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