Re: [osg-users] osgQt and osg (CMake)

2017-01-16 Thread Trajce Nikolov NICK
Hi Paul, sure. Just give me some time since I have hacked it fast for me test purposes. Let do it proper :-). Will ping you shortly with the updated files. Cheers, Nick On Tue, Jan 17, 2017 at 2:51 AM, Paul McIntosh < paul.mcint...@internetscooter.com> wrote: > > Trajce Nikolov NICK wrote: > >

Re: [osg-users] osgQt and osg (CMake)

2017-01-16 Thread Paul McIntosh
Trajce Nikolov NICK wrote: > Hi Robert, > > what I tried to say and it fixed it was to call INCLUDE( FindOpenSceneGraph ) > in the main CMakeLists.txt and use the OSG_INCLUDE_DIRS and OSG_LIBRARIES in > the project CMakeLists.txt > > Trajce could you post the new CMakelists.txt? I am

Re: [osg-users] Visual flicker when using multi-pass technique, related to frustum?

2017-01-16 Thread Robert Osfield
On 15 January 2017 at 08:55, Hartwig Wiesmann wrote: > Do you have an idea why the near/far computation of the main camera only > causes problems? How can I overcome this issue? This isn't something I can tell from a quick review of an email. Robert

Re: [osg-users] osgParticle behavior with discontinuous and reversed time

2017-01-16 Thread Robert Osfield
Hi Rob, osgParticle was never design to handle your usage case so it's not surprising that you are struggling to make it work for you. osgParticle for the most part is an old CPU based design, we maintain it mainly for backwards compatibility. If I were to implement a particle system for a