Hi Paul,
sure. Just give me some time since I have hacked it fast for me test
purposes. Let do it proper :-). Will ping you shortly with the updated
files.
Cheers,
Nick
On Tue, Jan 17, 2017 at 2:51 AM, Paul McIntosh <
paul.mcint...@internetscooter.com> wrote:
>
> Trajce Nikolov NICK wrote:
> >
Trajce Nikolov NICK wrote:
> Hi Robert,
>
> what I tried to say and it fixed it was to call INCLUDE( FindOpenSceneGraph )
> in the main CMakeLists.txt and use the OSG_INCLUDE_DIRS and OSG_LIBRARIES in
> the project CMakeLists.txt
>
>
Trajce could you post the new CMakelists.txt? I am
On 15 January 2017 at 08:55, Hartwig Wiesmann
wrote:
> Do you have an idea why the near/far computation of the main camera only
> causes problems? How can I overcome this issue?
This isn't something I can tell from a quick review of an email.
Robert
Hi Rob,
osgParticle was never design to handle your usage case so it's not
surprising that you are struggling to make it work for you.
osgParticle for the most part is an old CPU based design, we maintain
it mainly for backwards compatibility.
If I were to implement a particle system for a
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