Hi
You cannot use osg zip plugin to read arbitrary zip file...
Nevertheless osgDB serializer have several interfaces
(Image,Object,Node,Archive,HeightField) that can be implemented in a plugin to
read/write these osg types.
So one could create its own class heriting one of the interfaces and/or
Hi Werner,
The initial draw callback is called at the start of the draw traversal
for that Camera's rendering graph, this rendering graph is populated
by the cull traversal which happens prior to the draw traversal, this
includes all the accumulation of all the matrices in the scene graph
into
Hi all,
I have written some classes for special effects like ambient occlusion or
shadow.
All those classes are using their own prerender cameras. The cameras use the
initial draw callback for updating their view matrices by using the main
cameras view matrix.
Unfortunately it looks like the
Hi.
Can anyone provide example on how to work with zip archives? I see
there is a zip plugin but I can't find any example with it.
I want to read my zips from memory because I do not read them from
disk, I have them built into the application.
Any clues?
Thanks.
Hi Julien,
The Compute shader work is a submission I merged from the community, I
clearly didn't think deeply enough about the submission when I merged
it though, as in hindisight having the glDispatchCompute directly
coupled with the useProgram is wrong - on several different counts.
The
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