Hi,
I would like to use the dynamic cubemaps to reproduce the mirror effects in my
application, however I found few examples on the internet.
Is there any example code related to this topic? I will appreciate that.
...
Thank you!
Cheers,
Rômulo
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Hi,
I would like to use the dynamic cubemaps to reproduce the mirror effects in my
application, however I found few examples on the internet.
Do you have any code about dynamic cubemaps to suggest me?
...
Thank you!
Cheers,
Rômulo
--
Read this topic online here:
Hi there, thanks for your quick input.
@Robert; The use case is pretty common: the original model assumes mm, I
assume meters. Hence the extreme scaling.
Yes I noticed the transforms are flattened, which is probably a good thing
in my case but it shouldn't
change the rendering. (The model is
Hi,
I am planning to use VPB for terrain deformation as per road profile. The road
mesh has been generated separately and I shall put it on the terrain. The
terrain generated by VPB must deform itself as per the road profile. Also
additional geometry must be added to terrain geometry close to
Hi Per,
Just a thought:
Maybe the Optimizer simply applies normal-rescaling?
Cheers
Sebastian
Hi all,
I came across something strange recently;
the attached model is a red triangle scaled down by a factor 1000.
The normals are squashed and I see some rendering problems in my app,
which uses
Hi Per,
A quick response as I've got a clean build of the OSG happening and
can't test anything till it's finished. My guess is that the
osgUtil::Optimizer is doing something like flattening static
transforms in the scene. The transforms that you have in the scene
are really extreme w.r.t
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