> On 23 Dec 2017, at 10:45, Wojciech Lewandowski <w.p.lewandow...@gmail.com> > wrote: > > Luckily I was able to quickly locate some code. Its a little different to > what I described earlier because its using 2 cull callbacks (no render > callback) and dummy group to update PreRenderCamera texture sizes but in > general its same approach. I have cleaned it a bit from proprietary stuff. So > rather treat it as an example code blurb. I did not try to compile it. But in > generally this approach worked for me. I think that cull callback attached to > PreRenderGroup can be replaced by some callback in main camera. But for some > reason we could not do it (I do not recall why, maybe main cam had some other > callbacks attached) and instead just added it in dummy group. > > Cheers, > Wojtek Lewandowsk
(just catching up on email after the holidays) Thanks, that’s a big help indeed. Kind regards, James
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