Re: [osg-users] Link error while build plugins

2018-01-23 Thread gabriella seth
Hi, thanks! OSG is 3.4.0 The 3rd party packages i'm using is "Full package for 64 bit https://download.osgvisual.org/3rdParty_VS2013.5_v120_x64_V10_full.7z - Last Update: V10 on 2016/10/22" There are gdal.lib and gdal_i.lib in 3rd party "lib" directory, and i change the value of GDAL_LIBRARY

Re: [osg-users] Help! New to OSG

2018-01-23 Thread Julie McCartney
Thank you so much for your reply! I haven't been this frustrated with software since I used the first release version of zbrush! Haha! I've told them before that OSG isn't very user (or artist should I say) friendly. I've got textures to show up and things to appear nicely which is a plus! If

Re: [osg-users] Help! New to OSG

2018-01-23 Thread Robert Osfield
Hi Julie, The OpenSceneGraph is middleware meant for C++ programmers for building build graphics applications. For doing AR application it's provides a lot of functionality that is required, but will only ever be a component of such applications. The applications like osgviewer and

Re: [osg-users] Help! New to OSG

2018-01-23 Thread Julie McCartney
You'll have to excuse my confusion. OSG is very difficult for me to understand. I'm using the command prompt: "osgviewer.exe [objectname].ive " to view my osgs on my screen. Would I type "osganimationviewer.exe" to see the animations? I've never had to use this before and would much rather

Re: [osg-users] Black stains in my rendering?

2018-01-23 Thread Robert Osfield
Hi Antoine. My best guess is that some of your normal, color or textcoord data is corrupted in some way resulting in the black areas around some vertices. Robert. On 23 January 2018 at 15:43, Antoine Rennuit wrote: > Dear forum, > > EDIT: It appears the images of my

[osg-users] Black stains in my rendering?

2018-01-23 Thread Antoine Rennuit
Dear forum, I have a OSG app which I have been using for a while to display complex meshes, grids, widgets... Now I am displaying a NURBS surface (well it is also seen as a mesh to OSG) which is the result of a points cloud fitting and I observe dirty black stains on the normally smooth grey

Re: [osg-users] disabled lighting after migration

2018-01-23 Thread Sebastian Schmidt
I set this for my main camera and it works. Code: osg::TexEnv* texenv = new osg::TexEnv; texenv->setMode(osg::TexEnv::MODULATE); ss->setTextureAttributeAndModes(0,texenv, osg::StateAttribute::ON); There was a change in SceneView::setDefaults() in line 258: Code: (if