Hi,
thanks!
OSG is 3.4.0
The 3rd party packages i'm using is "Full package for 64 bit
https://download.osgvisual.org/3rdParty_VS2013.5_v120_x64_V10_full.7z - Last
Update: V10 on 2016/10/22"
There are gdal.lib and gdal_i.lib in 3rd party "lib" directory, and i change
the value of GDAL_LIBRARY
Thank you so much for your reply! I haven't been this frustrated with software
since I used the first release version of zbrush! Haha! I've told them before
that OSG isn't very user (or artist should I say) friendly. I've got textures
to show up and things to appear nicely which is a plus!
If
Hi Julie,
The OpenSceneGraph is middleware meant for C++ programmers for
building build graphics applications. For doing AR application it's
provides a lot of functionality that is required, but will only ever
be a component of such applications.
The applications like osgviewer and
You'll have to excuse my confusion. OSG is very difficult for me to understand.
I'm using the command prompt: "osgviewer.exe [objectname].ive "
to view my osgs on my screen. Would I type "osganimationviewer.exe" to see the
animations? I've never had to use this before and would much rather
Hi Antoine.
My best guess is that some of your normal, color or textcoord data is
corrupted in some way resulting in the black areas around some
vertices.
Robert.
On 23 January 2018 at 15:43, Antoine Rennuit wrote:
> Dear forum,
>
> EDIT: It appears the images of my
Dear forum,
I have a OSG app which I have been using for a while to display complex meshes,
grids, widgets... Now I am displaying a NURBS surface (well it is also seen as
a mesh to OSG) which is the result of a points cloud fitting and I observe
dirty black stains on the normally smooth grey
I set this for my main camera and it works.
Code:
osg::TexEnv* texenv = new osg::TexEnv;
texenv->setMode(osg::TexEnv::MODULATE);
ss->setTextureAttributeAndModes(0,texenv, osg::StateAttribute::ON);
There was a change in SceneView::setDefaults() in line 258:
Code:
(if
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