Re: [osg-users] View coordinates of a 3D point

2018-03-19 Thread Wojciech Lewandowski
PS: the multiplication is in reverse order Ah, indeed, sorry multiplication order should be reversed. I wrote that from top of my mind. Even though I use OSG every day I sometimes make some silly mistakes too. Regards, WL 2018-03-19 16:42 GMT+01:00 Antoine Rennuit :

Re: [osg-users] View coordinates of a 3D point

2018-03-19 Thread Antoine Rennuit
@Julien, You are right, sorry for the noise. Regards, Antoine. -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=73134#73134 ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] View coordinates of a 3D point

2018-03-19 Thread Antoine Rennuit
Wojtek, This does work, thanks! PS: the multiplication is in reverse order because it is OpenGL convention matrices. Regards, Antoine. -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=73133#73133

[osg-users] OpenSceneGraph-3.5.10

2018-03-19 Thread Robert Osfield
Hi All, I have just tagged the 3.5.10 developer release: https://github.com/openscenegraph/OpenSceneGraph/tree/OpenSceneGraph-3.5.10 Lots of refinements/fixes, but no major changes. I'm pretty comfortable with making a 3.6 branch from master as things stand. One concern I do have with

Re: How to get the triangle normal vector?

2018-03-19 Thread Bingqian Wang
Hi, I know how can I get the vertex normal vector use NodeVisitor and Geometry->getNormalArray(),but how to get the normal of every triangle? Thank you! Cheers, Bingqian Wang -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=73114#73114

Re: [osg-users] Rendering a scene to texture

2018-03-19 Thread Jochen Maier
Okay, thank you. I will study the examples und do some research for RTT in osg :) Cheers, Jochen -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=73131#73131 ___ osg-users mailing list