PS: the multiplication is in reverse order
Ah, indeed, sorry multiplication order should be reversed. I wrote that
from top of my mind. Even though I use OSG every day I sometimes make some
silly mistakes too.
Regards,
WL
2018-03-19 16:42 GMT+01:00 Antoine Rennuit :
@Julien,
You are right, sorry for the noise.
Regards,
Antoine.
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=73134#73134
___
osg-users mailing list
osg-users@lists.openscenegraph.org
Wojtek,
This does work, thanks!
PS: the multiplication is in reverse order because it is OpenGL convention
matrices.
Regards,
Antoine.
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=73133#73133
Hi All,
I have just tagged the 3.5.10 developer release:
https://github.com/openscenegraph/OpenSceneGraph/tree/OpenSceneGraph-3.5.10
Lots of refinements/fixes, but no major changes. I'm pretty
comfortable with making a 3.6 branch from master as things stand.
One concern I do have with
Hi,
I know how can I get the vertex normal vector use NodeVisitor and
Geometry->getNormalArray(),but how to get the normal of every triangle?
Thank you!
Cheers,
Bingqian Wang
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=73114#73114
Okay, thank you.
I will study the examples und do some research for RTT in osg :)
Cheers,
Jochen
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=73131#73131
___
osg-users mailing list
6 matches
Mail list logo