Hi, Robert.
It works fine, thanks!
I've also created a PR to update osgemscripten example's CMakeLists
file to fix build error:
https://github.com/openscenegraph/OpenSceneGraph/pull/503
Web builds should be safe after that :)
On 23 March 2018 at 16:00, Robert Osfield wrote:
> Hi Michael,
>
> On 2
Hi Michael,
On 23 March 2018 at 11:53, Robert Osfield wrote:
> Is sounds like GLExtensions.cpp just needs to be tweaked a bit to
> properly enable/disable the correct features.
I have checked in the follow change to master and the 3.6 branch,
could you let me know if this works fine.
https
Hi Michael,
Thanks for the details. I've started looking into the GLES2 specs,
and buffer object support is there, just one mention of vertex buffer
object and no mentions of pixel buffer objects.
Is sounds like GLExtensions.cpp just needs to be tweaked a bit to
properly enable/disable the corre
Hi.
This is to continue the discussion of PR that broke web (Emscripten)
builds: https://github.com/openscenegraph/OpenSceneGraph/pull/501
The mentioned changes break rendering of the osgemscripten example
(found in OpenSceneGraph/examples/osgemscripten).
I've prepared two builds to depict the dif
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