Hi All,
I have a custom plugin that loads mesh data and then also loads the walkable
flag information that is associated with that node. When doing a
LineSegmentIntersector to pick the node in the scene everything works perfectly
well - until I apply the visitor and append the geometry with
First off, I'm having problems posting to OSG Users with my work email.
Apologies in advance if you receive multiple copies of this same email.
We’re encountering a puzzling behavior in rendering using
RayTracedTechnique and we’ve narrowed it down to what appears to be an
inconsistency in how the
Hi Werner
vertex attribute pulling (your method) has good perf since number of instances
stay low. However with growing number of instances you would see the perf diff
compared to vertex attribute.
(I saw benchmark on a youtube nvidia speech but don't remember where)
No, using attrib divisor is
Hi Robert,
I think I've found a resource leak in OSG 3.6.2. Attached is a contrived
sample application that demonstrates the behavior.
What appears to be happening is that the VAO is being created with
glGenVertexArrays(), but does not get deleted with glDeleteVertexArrays().
Using the open
Hi,
what we do is packing our instance parameters in a uniform array and
access it via gl_InstanceID as an index into the array.
- Werner -
Am 01.08.2018 um 16:32 schrieb Julien Valentin:
> Hi
> perhaps it's because of transaltion array 's default binding (UNDEFINED)
> try
>
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