Thanks a bunch Robert!
I will check it first thing tomorrow morning
On Tue, Sep 4, 2018 at 4:40 PM Robert Osfield
wrote:
> On Fri, 31 Aug 2018 at 08:06, Trajce Nikolov NICK
> wrote:
> > can you fix this too when you get back to OSG dev please?
>
> This morning I have checked in UTF8 handling
Hi all,
I have some osg-based libraries that are addressing only GL3+ Core profile
functionalities, as I need them to work on Mac.
Now on Windows, I expected them to work just by compiling osg with the
OSG_GL3_AVAILABLE flag.
What happens instead is:
- if I build osg with GL core profile (no GL
Hi All,
I have checked in fixes/improvements to 3.6 (also applied to master)
to address all of the issues that I recall having popped up on
osg-users ML/forum since 3.6.2. I have have missed an issue, if so
please let me know on this thread.
My plan this month is to make a OpenSceneGraph-3.6.3
On Fri, 31 Aug 2018 at 08:06, Trajce Nikolov NICK
wrote:
> can you fix this too when you get back to OSG dev please?
This morning I have checked in UTF8 handling in XmlNode/Input to
master and the 3.6 branch.
Hi Ale,
I have invested the issue further, focusing on why the sphere appears
fine when the KdTree isn't build, but disappears when it is. I
tracked this issue down to the ShapeDrawable::setShape() being invoked
by the KdTreeBuilder that creates a KdTree for a ShapeDrawable then
assigns this
Hi Robert,
I attached the stack trace for the modified osgPick example.
We analyzed the LineSegmentIntersector::intersect code (see below) and we saw
that if we build KDTree AND the transofmation matrix has negative scale then
"geometry->getVertexArray()" returns an empty array and
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