Hi.
> 1. Is it always possible to avoid using Shaders, in OSG programming, to
> acheive any particular task?
You can use fixed function pipeline only on desktops, this restriction
comes from driver manufacturers. If you're fine with desktops only,
OSG can do without shaders.
> 2. Is it always po
Hi.
Have a look at detailed instructions on how to build OpenSceneGraph
for Windows with MinGW here:
https://github.com/OGStudio/openscenegraph-cross-platform-guide/tree/master/1.3.InstallUnderWindows
And here's a sample OSG application that fits into a couple of files
(and is also built for Wind
On Mon, 15 Oct 2018 at 05:11, A Z wrote:
> -I'm in a situation where I can't just build them from source.
If you have a compiler you can build the OSG from source. If you
don't have a compiler then the OSG isn't for you.
> Help here would be very greatly appreciated!
>
> poweruserm.
Is this ho
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