Re: [osg-users] General Users starting questions in OSG 3.0, 3.5

2018-10-15 Thread michael kapelko
Hi. > 1. Is it always possible to avoid using Shaders, in OSG programming, to > acheive any particular task? You can use fixed function pipeline only on desktops, this restriction comes from driver manufacturers. If you're fine with desktops only, OSG can do without shaders. > 2. Is it always po

Re: [osg-users] Question about obtaining built .dlls.

2018-10-15 Thread michael kapelko
Hi. Have a look at detailed instructions on how to build OpenSceneGraph for Windows with MinGW here: https://github.com/OGStudio/openscenegraph-cross-platform-guide/tree/master/1.3.InstallUnderWindows And here's a sample OSG application that fits into a couple of files (and is also built for Wind

Re: [osg-users] Question about obtaining built .dlls.

2018-10-15 Thread Robert Osfield
On Mon, 15 Oct 2018 at 05:11, A Z wrote: > -I'm in a situation where I can't just build them from source. If you have a compiler you can build the OSG from source. If you don't have a compiler then the OSG isn't for you. > Help here would be very greatly appreciated! > > poweruserm. Is this ho