Hi Diego,
On Fri, 4 Jan 2019 at 16:16, Diego Mancilla wrote:
> I have another question rather technical. As per now a have a lot of moving
> objects. I'm using standard AnimationPath instances for each one of them.
> Also y have a lot a control points for each one (20k+). So filling the
>
Hello Robert,
Thank you again for your answer.
Regarding your question "the AnimationPathCallback::update method)?": yes, from
the source:
Code:
void AnimationPathCallback::update(osg::Node& node)
{
AnimationPath::ControlPoint cp;
if
Hi All,
I have merged enough fixes that address some issues found in 3.6.3 to
warrant pushing forward towards a 3.6.4 stable maintainance release.
First step on the way is 3.6.4 release candidate 1:
https://github.com/openscenegraph/OpenSceneGraph/tree/OpenSceneGraph-3.6.4-rc1
Fingers
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