Re: [osg-users] Get Animation current time

2019-01-04 Thread Robert Osfield
Hi Diego, On Fri, 4 Jan 2019 at 16:16, Diego Mancilla wrote: > I have another question rather technical. As per now a have a lot of moving > objects. I'm using standard AnimationPath instances for each one of them. > Also y have a lot a control points for each one (20k+). So filling the >

Re: [osg-users] Get Animation current time

2019-01-04 Thread Diego Mancilla
Hello Robert, Thank you again for your answer. Regarding your question "the AnimationPathCallback::update method)?": yes, from the source: Code: void AnimationPathCallback::update(osg::Node& node) { AnimationPath::ControlPoint cp; if

[osg-users] Happy New Year, Happy New 3.6.4-rc1 :-)

2019-01-04 Thread Robert Osfield
Hi All, I have merged enough fixes that address some issues found in 3.6.3 to warrant pushing forward towards a 3.6.4 stable maintainance release. First step on the way is 3.6.4 release candidate 1: https://github.com/openscenegraph/OpenSceneGraph/tree/OpenSceneGraph-3.6.4-rc1 Fingers