Is there anyone who can help with a prebuilt version of OSG
for a GNU C++ 64 bit Windows Compiler, particularly the TDM one?
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osg-users
Hi Rodrigo,
The Camera::setViewMatrixLookAt function is equivalent to the gluLookAt. You
can find more documentation on the inner workings here
(https://stackoverflow.com/questions/21830340/understanding-glmlookat).
If you don't set a camera manipulator prior to viewer.run() and move the
Dear Trajce,
do you have any idea how incomplete is your answer? There's no point in knowing
the function if I don't know how to set its parameters correctly.
What everybody learning OSG need is "a simple source code showing how it's
done", and this means a few lines of code, not less than a
You could obfuscate and minify your shader:
https://github.com/laurentlb/Shader_Minifier
Or hire a demoscene person to mangle it. ;)
On Thu, Jan 31, 2019 at 11:43 AM Werner Modenbach
wrote:
> Hi Michael and all other people responding to my request,
>
> first of all thank you very much!
>
>
Hi,
viewer.getCamera()->setViewMatrixAsLookAt
On Thu, Jan 31, 2019 at 10:01 AM Rodrigo Dias wrote:
> I want to change the camera direction with the mouse, and position with
> the keyboard. I've found an example on how to change the position, but
> still couldn't find anything explaining how to
Hi Michael and all other people responding to my request,
first of all thank you very much!
@Michael: What you suggest is something like asking Zuckerberg to
publish his algorithms.
And belief me, Chinese don't care at all about patents
or other rules we usually accept here.
I'm
Hi.
You may have a look at the problem from a different angle. If someone
is stealing from you that means they need it. If you cannot stop it
(or it costs much more than simply let them have it), then you should
lead it. Instead of hiding your great shaders you can publish them
yourself (don't
Hi,
I don't know what the OSG solution to this would be.
You could obfuscate the shader code. Though to be honest this would only
slow someone down not stop them from obtaining the shader source.
In addition to obfusication put the shader source into the DLL/exe and
potentially hide the strings
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