Hi All,
I'm currently trying to parse in a custom file format and I'm running into
issues generating a proper skeleton hierarchy for it. It doesn't look like the
osgAnimation::Skeleton traverses all the way down the bone hierarchy. I've
created a minimal example here:
That's where my expertise ends.
That COLLADA library is the anti-Christ.
If it doesn't work, consider building Rui Wang's OSG ASSIMP reader/writer (
https://github.com/xarray/osgRecipes/wiki ) which uses a different and
probably better-supported COLLADA/dae library.
On Mon, Apr 8, 2019 at 7:14
Thanks for suggestion, I've checked for DLLs and strangely some were not loaded
from PATH variable paths.
I copied the needed ones to OSG bin and now it launches.
But still dae is not loading. It throws an exception on the second "if" of
This usually means the plugin was not found or failed to load.
Can you trace with something like SysInternals tools and see if the DLL
file is found and what other dependency files it might have tried to load?
On Mon, Apr 8, 2019 at 5:50 PM Nikita Petrov
wrote:
> Hi,
>
> I am trying to build
Hi,
I am trying to build dae plugin to open dae files with osgviewer.
Everything builds great, but when I try to open dae file (I tried several) I
get the following error:
Code:
Error reading file .\test.dae: read error (Could not find plugin to read
objects from file ".\test.dae".)
I use
Hi Claudio,
On Mon, 8 Apr 2019 at 10:57, Claudio Benghi wrote:
> Your solution works very well, the code I'm using to get the LightModel is
>
>
> Code:
>
> osg::LightModel *lightModel = dynamic_cast
> (viewer->getCamera()->getStateSet()->getAttribute(osg::StateAttribute::LIGHTMODEL));
>
>
>
>
>
Hello Robert,
Your solution works very well, the code I'm using to get the LightModel is
Code:
osg::LightModel *lightModel = dynamic_cast
(viewer->getCamera()->getStateSet()->getAttribute(osg::StateAttribute::LIGHTMODEL));
I've already tested that changing its state does affect the
Hi Claudio,
On Mon, 8 Apr 2019 at 00:16, Claudio Benghi wrote:
> I'd like to be able to toggle the setTwoSided() value of the LightModel that
> gets instantiated with the default osg::viewer class.
>
> I've looked at the code a while but I can't find a way to get the instance of
> LightModel
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