I am working on a model viewer that has portions based on the osgsidebyside
example. I can load a tank model that has both DOFTransforms and Multiswitches
then rotate the turret and elevate the gun and everything works correctly.
I loaded an aircraft model with 15 DOFTransforms and no
Hello,
I've playing aorund with some examples on the "OpenSceneGraph 3 Cookbook" by
Wang and Quian. Specifically, with Chapter 10's "Playing with delaunay
triangulator".
Here is the official repository code (with one small modification -commented-)
Code:
int main(int argc, char** argv)
{
Wojciech Lewandowski writes:
> Hi Alberto,
>
> You may need to add support for clip planes via gl_ClipVertex or
> gl_ClipDistance to your shaders (which one depends on GLSL version used -see
> https://stackoverflow.com/questions/19125628/how-does-gl-clipvertex-work-relative-to-gl-clipdistance).
Hi Alberto,
You may need to add support for clip planes via gl_ClipVertex or
gl_ClipDistance to your shaders (which one depends on GLSL version used
-see
https://stackoverflow.com/questions/19125628/how-does-gl-clipvertex-work-relative-to-gl-clipdistance).
My experience with these vars was not
Hi,
I want to set a clipping plane for my scene, but it is not working for
instanced geometries. I have not found any resource telling that
clipping planes are ignored by GLSL.
Simple test: if I make the following modifications to osgforest,
diff --git a/examples/osgforest/osgforest.cpp
5 matches
Mail list logo