While looking into using Nvidia RTX ray tracing of an OSG scene, I came
across this document from 2012:
http://on-demand.gputechconf.com/gtc/2012/presentations/S0319-Advanced-Driver-Assistance-System-Testing-Using-OptiX.pdf


It discusses using a plugin to convert an OSG scene to an OptiX scene,
which is then rendered in OptiX.

Has anyone ever seen or used this code? Was it open source? It may be
dated, but it would be a starting point for new work.

With AMD getting into the ray tracing game, it would be nice to have a way
to portably ray trace scenes on either NVidia or AMD (or Intel) GPUs, but I
don't see anything stepping into that space yet. I saw the beginning of a
Vulkan ray tracing library:
https://www.phoronix.com/scan.php?page=news_item&px=vRt-Vulkan-Ray-Tracing




-- 
Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com
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