Hi Chris,
I am looking through old mail and saw your questions. I have seen the
code and as far as I can remember it was not used for rendering. It was
not open source.
Send me a PM for more details if you like.
Cheers
Raymond
On 7/12/2019 9:09 AM, Chris Hanson wrote:
While looking into using Nvidia RTX ray tracing of an OSG scene, I
came across this document from 2012:
http://on-demand.gputechconf.com/gtc/2012/presentations/S0319-Advanced-Driver-Assistance-System-Testing-Using-OptiX.pdf
It discusses using a plugin to convert an OSG scene to an OptiX scene,
which is then rendered in OptiX.
Has anyone ever seen or used this code? Was it open source? It may be
dated, but it would be a starting point for new work.
With AMD getting into the ray tracing game, it would be nice to have a
way to portably ray trace scenes on either NVidia or AMD (or Intel)
GPUs, but I don't see anything stepping into that space yet. I saw the
beginning of a Vulkan ray tracing library:
https://www.phoronix.com/scan.php?page=news_item&px=vRt-Vulkan-Ray-Tracing
--
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