Re: [osg-users] Rendering dynamic occupancy grid

2020-02-06 Thread OpenSceneGraph Users
I don’t think a shader is a must, given your description. Have you considered simply creating a texture where each pixel represents a cell of your grid? Guy Volckaert Senior Software Engineer Meggitt Training Systems (Quebec) Inc. Systèmes d’entraînement Meggitt (Québec) Inc. 6140 Henri

Re: [osg-users] LineSegmentIntersector and MatrixTransform nodes

2020-02-06 Thread OpenSceneGraph Users
Hi Andrew, On Thu, 6 Feb 2020 at 18:11, OpenSceneGraph Users < osg-users@lists.openscenegraph.org> wrote: > This is an old issue that appears to still be in 3.6.3 > It appears that if any geometry is under a MatrixTransform node then > osg::LineSegmentIntersector fails to intersect properly with

[osg-users] LineSegmentIntersector and MatrixTransform nodes

2020-02-06 Thread OpenSceneGraph Users
This is an old issue that appears to still be in 3.6.3 It appears that if any geometry is under a MatrixTransform node then osg::LineSegmentIntersector fails to intersect properly with this geometry. I am not using scaling in the matrix transform.The only solution is to manually transform the

Re: [osg-users] Rendering dynamic occupancy grid

2020-02-06 Thread OpenSceneGraph Users
On Thursday, 6 February 2020 07:42:06 UTC, zqh wrote: > > I want to render a 2D dynamic occupancy grid with large number of cells, > with each grid cell of different color based on some probability info. I'm > wondering if osg::shader is a must for the sake of performance. Thanks! > Could