We made changes back in 2015 to fix threading issues with the osg ffmpeg
plugin. I don't think these changes ever made it into OSG.
Source repo: https://bitbucket.org/digitalis/osg-ffmpeg-plugin/
On Monday, August 10, 2020 at 3:46:32 AM UTC-7 bjs.me...@gmail.com wrote:
> Hi Robert,
>
>
Hi Robert,
Thanks for your response.
If FFmpegImageStream::publishNewFrame is invoked from a separate thread.
Is it then somehow guaranteed that (for example) Texture2D::apply is not
using/reading from the image object, while
FFmpegImageStream::publishNewFrame is modifying it ?
Cheers,
Ben
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