Re: [osg-users] FFmpegImageStream thread safety

2020-08-10 Thread OpenSceneGraph Users
We made changes back in 2015 to fix threading issues with the osg ffmpeg plugin. I don't think these changes ever made it into OSG. Source repo: https://bitbucket.org/digitalis/osg-ffmpeg-plugin/ On Monday, August 10, 2020 at 3:46:32 AM UTC-7 bjs.me...@gmail.com wrote: > Hi Robert, > >

Re: [osg-users] FFmpegImageStream thread safety

2020-08-10 Thread OpenSceneGraph Users
Hi Robert, Thanks for your response. If FFmpegImageStream::publishNewFrame is invoked from a separate thread. Is it then somehow guaranteed that (for example) Texture2D::apply is not using/reading from the image object, while FFmpegImageStream::publishNewFrame is modifying it ? Cheers, Ben Op