Re: [osg-users] Correct time to check shader/program info log

2021-02-24 Thread Wojciech Lewandowski
Hi James, Its not direct answer to your questions but a code snippet overloading Program which I used to change shader variant depending on compilation/link result (from most advanced to more basic fallbacks). This approach was quite simple I tested Program compilation result including

Re: [osg-users] Correct place to check shader compile errors

2021-02-24 Thread Wojciech Lewandowski
Hi James, Its not direct answer to your questions but a code snippet overloading Program which I used to change shader variant depending on compilation/link result (from most advanced to more basic fallbacks). This approach was quite simple I tested Program compilation result (including

[osg-users] Correct place to check shader compile errors

2021-02-24 Thread 'James Turner' via OpenSceneGraph Users
I’m trying to extract shader compile and link info logs at runtime, so I can log+report them. I note osg::Program::getGlProgramInfoLog exists, obviously it takes a context ID since the PerContextProgram is what has the actual errors. Two things I need help with: 1) does the program log also

[osg-users] Correct time to check shader/program info log

2021-02-24 Thread James Turner
Hello, I’m trying to extract shader compile and link info logs at runtime, so I can log+report them. I note osg::Program::getGlProgramInfoLog exists, obviously it takes a context ID since the PerContextProgram is what has the actual errors. Two things I need help with: 1) does the program

[osg-users] How does OsgAnimation: : Vec3CubicBezier three p, I, o parameters work?

2021-02-24 Thread mirr...@gmail.com
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[osg-users] What does this OsgAnimation: : Vec3CubicBezier three p, I, o parameters mean?

2021-02-24 Thread mirr...@gmail.com
win10 -- You received this message because you are subscribed to the Google Groups "OpenSceneGraph Users" group. To unsubscribe from this group and stop receiving emails from it, send an email to osg-users+unsubscr...@googlegroups.com. To view this discussion on the web visit