I tried your suggestion, osgconv -o GoogleMode [model 1.flt] [model 2 .dae].
Didn't work. All osg did was post up the list of all the available options
OSG_DATABASE_PAGER_PRIORITY mode etc etc etc. Is it safe to assume that
GoogleMode is not available?
You want capital o, O, as in: 'osgconv -O GoogleMode' to set the
options string
It worked! But...it didn't work at the same time. Two problems arise with this
new success.
1. The model itself loses all of it's textures, leaving it a blank white series
of shapes.
2. Every attempt I make at
I think a possible solution to this is
osgconv -o googlemode [model 1.flt] [model 2 .dae]. Is this valid? I think this
might be the solution.
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=14625#14625
Hey,
I think i'm using OSG version 2.9.2. Not 100 percent sure though.
http://www.openscenegraph.org/projects/ ... se/Collada
Under option strings for collada, there appears to be a GoogleMode for the
collada writer. It apparently makes objects suitable for use in Google.
--
Hi,
I'm importing models from openflight to collada using OSG. After install using
these directions
http://www.openscenegraph.org/projects/osg/wiki/Support/PlatformSpecifics/MingwColladaEclipse
Everything seemed to have worked fine, until I ran the Coherency Test on one of
the models
I recently downloaded Openscenegraph 2.9.2. But there seemed to be an issue
with the Collada-dom 2.2:
..\..\..\..\collada-dom\dom\build\vc9-1.5\libcollada15dom21.dll : fatal
error LNK1107: invalid or corrupt file: cannot read at 0x2F8
It doesn't seem to like the dynamic library for some
So, I realized I just had a few linking problems. But that was all remedied.
Now windows can find osgviewer and the rest...but my main problem comes when I
use osgconv. It says that it cannot find libcollada15dom21.dll. Now here's
the thing: I made sure to link it to my dynamic library. Both
rogerjames99 wrote:
Adam Wise wrote:
rogerjames99 wrote:
Adam Wise wrote:
I set osg_notify_level to debug, and I recieved this when I ran
osgconv. I honestly have no idea what this means, but at least it
finds something
rogerjames99 wrote:
Adam Wise wrote:
I set osg_notify_level to debug, and I recieved this when I ran osgconv.
I honestly have no idea what this means, but at least it finds something.
GraphicsContext::setWindowingSystemInterface() 03571930 003D9198
Also, the collada
I set osg_notify_level to debug, and I recieved this when I ran osgconv. I
honestly have no idea what this means, but at least it finds something.
GraphicsContext::setWindowingSystemInterface() 03571930 003D9198
Also, the collada plugin was built as far as I can tell. I attached the release
Another problem. I changed the path variables for osg. I made sure that
everything links where it should. A copy of the executables are at
C:\OpenSceneGraph-2.8.0\bin. I made sure to place that as a path at that
location, but both osgviewer and osgconv crash when I use them. Cmake has
So, I went back to cmake and I realized that I didn't have a dynamic or static
library assigned. So I assigned the file libcollada15dom21.lib to the
COLLADA_DYNAMIC_LIBRARY variable. Everything compiled fine. But when I went to
use osgconv, it tells me that it couldn't find the file
This might be the wrong place to post this...but I have a simple question: how
would I import an Openflight (.flt) file, and EXPORT it as a Collada (.dae)
file? I downloaded the COLLADA-dom...and I know my collada viewer is
working...but where would I go after that?
--
Read
Robert Osfield wrote:
Hi Adam,
On Tue, Mar 17, 2009 at 8:36 AM, Adam Wise wrote:
This might be the wrong place to post this...but I have a simple question:
how would I import an Openflight (.flt) file, and EXPORT it as a Collada
(.dae) file? I downloaded the COLLADA-dom...and I
Robert Osfield wrote:
On Tue, Mar 17, 2009 at 4:35 PM, Adam Wise wrote:
Question: exactly what does this mean? Warning: Could not find plugin to
write nodes to file new.dae
What is means is that it's warning your that it couldn't find the plugin to
write the nodes to the file
rogerjames99 wrote:
Adam Wise wrote:
Robert Osfield wrote:
On Tue, Mar 17, 2009 at 4:35 PM, Adam Wise wrote:
Question: exactly what does this mean? Warning: Could not find
plugin to write nodes to file new.dae
What is means
I am currently using Windows XP, with Visual C++ 2008 Express edition.
Following the tutorials as best as I could, I Compiled and installed OSG using
Cmake 2.6. Everything Compiled, and I installed OSG (from Visual C++). I then
went to Autoexec (using sysedit and command line) and set my paths.
I went to the directory where everything was built, and indeed I found the
executables and ran them in command line. But here's the new problem: it cannot
find the OpenSceneGraph-Data-2.8.0 folder. I'm trying to run the osgviewer
cow.osg example...but that doesn't seem like a possibility right
__
-Original Message-
From:
[mailto:] On Behalf Of Adam Wise
Sent: Sunday, March 15, 2009 7:16 PM
To:
Subject: Re: [build] Unreckognized Commands
I went to the directory where everything was built
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