I believe you simply have to offset the X and Y locations of your graphic
contexts and leave the screen identifier to 0. The width and height should
be 1024x768 for both contextes.
On Wed, Nov 19, 2008 at 7:09 PM, Michael <[EMAIL PROTECTED]>wrote:
> Hey Robert
>
> Thanks for the reply. So I've be
Hi all,
what would be the most effective way to disable culling for my entire scene?
I am using a fixed orthographic camera looking at the XY plane. I use the Z
axis solely for layering my various nodes which are all 2D as well. All my
nodes are always visible by the camera so culling is (almost)
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