Thanks Robert :D
Now I got a much clear picture
I avoid this problem by wrote a after-load routine.
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Hi,
I have a terrain scene load from a terrain.osg file, I can see data like
hightField and imageLayer in the terrain.osg file.
So, when I use osgDB::readNodeFile to load the terrain, osg will auto generate
the TerrainTile - Tile - Geode - Geometry scene graph for me base on those
data,
Hi,
I am working on a multi-texture issue, and confused about how to save the
result:
The Process is simple, I read a model from .osg or .ive file, then set a new
texture unit 1 to it, so it bleng with the model's original texture.
While test on the standard cow.osg, saved new.osg contain
Made a silly mistake
I should save the Geode instead of rootNode read into.
and, I can't find a way to delete this post
XD
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Sorry for the late reply, away from work for some reason~
And, THANKS Jason!
That's exactly what I want!
Find the Geometry of terrainTile which my mouse point at, then loop change
alpha of effected vertex in Geometry's ColorArray, all looks fine~~
: -)
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I create a line on the terrain using overlayNode, all looks fine. Then, I add a
EphemerisModel to the scene to create some environment effect.
After that, rotate camera is fine, but when I move camera(w a s d), the line I
created moves on the terrain surface!
confusing, ~ @_@ ~
scene
Hi,
As OSG newbie, I'm working on a terrain texture brush task.
My goal:
Use mouse controlled brush paint grass area on a prebuild terrain(has original
texture)
Progress:
Now I successfully complete a demo, but the method I use seems unattractive.
My implementation now:
(Use OverlayNode
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