simple solution shows up for anyone searching
for this in the future.
Cheers,
Chris
On Friday, 11 December 2020 at 19:38:26 UTC Chris Djali / AnyOldName3 wrote:
> Hi,
>
> I'm working on a node visitor that converts FFP state to shaders and am
> extending it so it can handle more
Hi,
osg::Material pretty much encapsulates OpenGL's fixed-function material
state, so things like glMaterialfv (that controls material settings for
whole draw calls) and glColorMaterial (that controls what vertex colours
actually affect). If you're using a suitably old GLSL version, you can
On Wednesday, 18 December 2019 10:56:39 UTC, Robert Osfield wrote:
>
>
>
> On Tuesday, 17 December 2019 21:40:37 UTC, Chris Djali / AnyOldName3 wrote:
>>
>> Hi Robert,
>>
>> OpenMW still experiences some regressions when built with OSG 3.6.x
>> inst
Hi Robert,
OpenMW still experiences some regressions when built with OSG 3.6.x instead
of 3.4.1. It's completely possible they're because we're trying to coerce
OSG systems to do things they weren't intended to as it's a big project
created without much interaction with the OSG community.
The
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