Hi folks,
I would like to post my solution to the problem of rendering to a texture
independently on the framerate of the viewer, the code is attached.
My solution is to derived a Viewer from osgViewer::Viewer, added a custom
offScreenRender() function mimicking frame() and
Hi,
thanks again for answering.
J.P. Delport wrote:
Hi,
Georg Martius wrote:
Hi JP,
thanks for you hint. I tried to code from the linked thread.
Unfortunately it does not really work very well. To get you updated:
I have 2 cameras, one is the original viewer cam and the other
Hi JP,
thanks for you hint. I tried to code from the linked thread. Unfortunately it
does not really work very well. To get you updated:
I have 2 cameras, one is the original viewer cam and the other is a pbuffer
one.
My scenegraph has two nodes:
root
- scene
- RRT Camera - scene2
I have
...@lists.openscenegraph.org/msg36229.html
--
Georg Martius, Tel: +49 177 6413311 -
--- http://www.flexman.homeip.net --
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