Re: [osg-users] [osgPlugins] FBX plugin: mixing skin and morph animation.

2012-06-06 Thread Gil Hadas
Hi, I found a workaround, Thanks for your leads, but they didn't help, I opened the converted fbx in osganimationviewer, and the distortion exist there too. I couldn't manage to link the collada plugin in mac, but windows does compile and link, and the animation imported from the collada works

Re: [osg-users] [osgPlugins] FBX plugin: mixing skin and morph animation.

2012-05-30 Thread Gil Hadas
Hi, I can't find nothing related to my problem in the forum or in google, It seems that the skeleton isn't build correctly. what do you meen not working out of the box? I also tried to compile the Collada plugin but I keep getting link error: Linking CXX shared module

Re: [osg-users] [osgPlugins] FBX plugin: mixing skin and morph animation.

2012-05-25 Thread Gil Hadas
Hi, I am new in the OSG forum. I have the same problem, I am using exported fbx file , exported from maya, with skeleton. I am using libfbxsdk-2013.1. I suspect it is related to the warning: class osg::ComputeBoundingBoxCallback InputStream::readObject(): Unsupported wrapper class