Hi all I have a strange problem I cannot solve. I use OpenSceneGraph 3.2.1, osgEarth 2.6 and Equalizer (parallel rendering framework).
When I load a sample osgEarth file, I should have a sky and the earth. But I only get one of these, depending on how I set the depth buffer and culling options. I can for example set _camera->setComputeNearFarMode(osg::Camera::DO_NOT_COMPUTE_NEAR_FAR); on the osg camera, then I can get the earth model when I enable the logarithmic buffer from osgEarth with osgEarth::Util::LogarithmicDepthBuffer logDepth; logDepth.install(_camera); When i don't enable this log buffer, I get the sky, a simple sky model from osgEarth, but it flickers (black and the sky), and it shows when I use the mouse to move around. (osgViewer) When I don't set the DO_NOT_COMPUTE_NEAR_FAR, I always get a black screen (black because I disabled GL_COLOR_BUFFER_BIT, otherwise would be the osg blue). I also tried to set near far planes to 0.1, 100 or 0.1, 100000, but also with no result. I know I could ask this also in osgEarth forums, but I think it's something I have to set on the osg camera, view or somwhere there, as it is more related to OSG and Equalizer. What could I do to resolve this? And on what all is it depending? Buffers, Culling, Frustum etc? Thanks, Rob _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org