It's a library allowing camera pose estimation by using image frame of
special rectangular markers:
You put these special markers in a scene.
You record the scene with your camera (calibrated)
The library automatically detect markers and by analysing perspective
deformation of those, it estimates t
Problem solved. I finally understand the compositeViewer example.
2008/6/23 Jean-Baptiste Authesserre <[EMAIL PROTECTED]>:
> Hi,
>
> I would like to have simultaneously many points of view of the same scene.
> I try to obtain this by using the CompositeViewer.
> I use the f
Hi,
I would like to have simultaneously many points of view of the same scene. I
try to obtain this by using the CompositeViewer.
I use the following code, but it doesn't work. Nothing appear to the second
window. And in the first, the camera properties aren't those I give in the
code! When I don'
Hi,
To get the desktop resolution, see the message here:
http://www.mail-archive.com/osg-users@lists.openscenegraph.org/msg11686.html
I don't have access to my code here but I am quite sure I used these
functions.
To choose the size of the window, use setUpViewInWindow(int x, int y, int
width, in
...
Have anybody had the same kind of problem?
Jean-Baptiste.
2008/6/18 Paul Melis <[EMAIL PROTECTED]>:
> Jean-Baptiste Authesserre wrote:
>
>> This is the result when I remove the helmet. I really don(t understand.
>> The square is obtained thanks to the following way. I c
to the cube.
It's very strange...
2008/6/18 Paul Melis <[EMAIL PROTECTED]>:
> Jean-Baptiste Authesserre wrote:
>
>> Sorry for the previous mail. I'm a little confused. My camera is
>> configured to take Y-axis as UP axis. In my 3D-model, I put the helmet s
issed?
Jean-Baptiste
2008/6/18 Jean-Baptiste Authesserre <[EMAIL PROTECTED]>:
> Hi,
>
> I am a little confused. My camera
>
> 2008/6/18 Paul Melis <[EMAIL PROTECTED]>:
>
> Jean-Baptiste Authesserre wrote:
>>
>>> Hi everyone,
>>>
>>>
Hi,
I am a little confused. My camera
2008/6/18 Paul Melis <[EMAIL PROTECTED]>:
> Jean-Baptiste Authesserre wrote:
>
>> Hi everyone,
>>
>> I have some problem with OSG Light, and I don't find answer in the osg
>> archives. My problem is the fo
Hi everyone,
I have some problem with OSG Light, and I don't find answer in the osg
archives. My problem is the following : I don't understand why with the
following code my object isn't uniformly enlighten. (cf. image in attached
document)
-The black and white square of the image is centered at (
It works
JB
2008/5/30 Adrian Egli OpenSceneGraph (3D) <[EMAIL PROTECTED]>:
>
> just wondering if the osg user mailing accepts my email adress or no. was
> accept up to today
> adrian
>
> --
>
> Adrian Egli
> ___
h:
> > Hi,
> >
> > On Tuesday 13 May 2008 16:57, Jean-Baptiste Authesserre wrote:
> > > I would like to use blender to create my 3D models. Is that possible
> to
> > > use blender files .blend with osg?
> > > I compiled by myself osg by using Cmake fo
13 Vincent Bourdier <[EMAIL PROTECTED]>:
> Hi
>
> Maybe Blender can export into .3ds or .obj file ?
>
> 2008/5/13 Jean-Baptiste Authesserre <[EMAIL PROTECTED]>:
>
> > Hi,
> >
> > I would like to use blender to create my 3D models. Is that possible to
Hi,
I would like to use blender to create my 3D models. Is that possible to use
blender files .blend with osg?
I compiled by myself osg by using Cmake for the configuration of the Visual
studio project. I found no mention about blender during this configuration
step.
After the compilation, there
ok, i don't have seen the different answers...
sorry
Jean-Bapriste
2008/4/10, Jean-Baptiste Authesserre <[EMAIL PROTECTED]>:
>
> Hi,
>
> Have you tried to store your mage in an other format than jpg?
> I have also difficulties to store in jpg format. I personally s
Hi,
Have you tried to store your mage in an other format than jpg?
I have also difficulties to store in jpg format. I personally store
screenshots of a 3D scene, and it works well when I use png format, or bmp
format, but not with the jpg format.
Maybe the libjpeg used by osg don't work with RGB
e easist way to do his is to attach a Camera post draw
> callback, this will be called from the appropriate graphics threads.
> If you are using 2.3.x or SVN then use Camera final draw calback as
> it's called later in the draw pipeline.
>
> Robert.
>
>
> On Tue, Apr
Hi everyone,
I am trying to get screenshots of a generated scene with OSG. In order to do
that I am using the method readPixels of the class osg::image. But it seems
that the function glReadPixels used by readPixels fails. Here is a part of
the code:
//start the rendering
float * depthBufferR
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