Re: [osg-users] Artoolkit 2.72.1

2008-07-11 Thread Jean-Baptiste Authesserre
It's a library allowing camera pose estimation by using image frame of special rectangular markers: You put these special markers in a scene. You record the scene with your camera (calibrated) The library automatically detect markers and by analysing perspective deformation of those, it estimates t

Re: [osg-users] [Multi views of the same scene]

2008-06-24 Thread Jean-Baptiste Authesserre
Problem solved. I finally understand the compositeViewer example. 2008/6/23 Jean-Baptiste Authesserre <[EMAIL PROTECTED]>: > Hi, > > I would like to have simultaneously many points of view of the same scene. > I try to obtain this by using the CompositeViewer. > I use the f

[osg-users] [Multi views of the same scene]

2008-06-23 Thread Jean-Baptiste Authesserre
Hi, I would like to have simultaneously many points of view of the same scene. I try to obtain this by using the CompositeViewer. I use the following code, but it doesn't work. Nothing appear to the second window. And in the first, the camera properties aren't those I give in the code! When I don'

Re: [osg-users] Sorry, basic problems

2008-06-21 Thread Jean-Baptiste Authesserre
Hi, To get the desktop resolution, see the message here: http://www.mail-archive.com/osg-users@lists.openscenegraph.org/msg11686.html I don't have access to my code here but I am quite sure I used these functions. To choose the size of the window, use setUpViewInWindow(int x, int y, int width, in

Re: [osg-users] [Problem with osgLight]

2008-06-19 Thread Jean-Baptiste Authesserre
... Have anybody had the same kind of problem? Jean-Baptiste. 2008/6/18 Paul Melis <[EMAIL PROTECTED]>: > Jean-Baptiste Authesserre wrote: > >> This is the result when I remove the helmet. I really don(t understand. >> The square is obtained thanks to the following way. I c

Re: [osg-users] [Problem with osgLight]

2008-06-18 Thread Jean-Baptiste Authesserre
to the cube. It's very strange... 2008/6/18 Paul Melis <[EMAIL PROTECTED]>: > Jean-Baptiste Authesserre wrote: > >> Sorry for the previous mail. I'm a little confused. My camera is >> configured to take Y-axis as UP axis. In my 3D-model, I put the helmet s

Re: [osg-users] [Problem with osgLight]

2008-06-18 Thread Jean-Baptiste Authesserre
issed? Jean-Baptiste 2008/6/18 Jean-Baptiste Authesserre <[EMAIL PROTECTED]>: > Hi, > > I am a little confused. My camera > > 2008/6/18 Paul Melis <[EMAIL PROTECTED]>: > > Jean-Baptiste Authesserre wrote: >> >>> Hi everyone, >>> >>>

Re: [osg-users] [Problem with osgLight]

2008-06-18 Thread Jean-Baptiste Authesserre
Hi, I am a little confused. My camera 2008/6/18 Paul Melis <[EMAIL PROTECTED]>: > Jean-Baptiste Authesserre wrote: > >> Hi everyone, >> >> I have some problem with OSG Light, and I don't find answer in the osg >> archives. My problem is the fo

[osg-users] [Problem with osgLight]

2008-06-18 Thread Jean-Baptiste Authesserre
Hi everyone, I have some problem with OSG Light, and I don't find answer in the osg archives. My problem is the following : I don't understand why with the following code my object isn't uniformly enlighten. (cf. image in attached document) -The black and white square of the image is centered at (

Re: [osg-users] TEST EMAIL to OSG USER, please answer

2008-05-30 Thread Jean-Baptiste Authesserre
It works JB 2008/5/30 Adrian Egli OpenSceneGraph (3D) <[EMAIL PROTECTED]>: > > just wondering if the osg user mailing accepts my email adress or no. was > accept up to today > adrian > > -- > > Adrian Egli > ___

Re: [osg-users] [Blender and OSG]

2008-05-13 Thread Jean-Baptiste Authesserre
h: > > Hi, > > > > On Tuesday 13 May 2008 16:57, Jean-Baptiste Authesserre wrote: > > > I would like to use blender to create my 3D models. Is that possible > to > > > use blender files .blend with osg? > > > I compiled by myself osg by using Cmake fo

Re: [osg-users] [Blender and OSG]

2008-05-13 Thread Jean-Baptiste Authesserre
13 Vincent Bourdier <[EMAIL PROTECTED]>: > Hi > > Maybe Blender can export into .3ds or .obj file ? > > 2008/5/13 Jean-Baptiste Authesserre <[EMAIL PROTECTED]>: > > > Hi, > > > > I would like to use blender to create my 3D models. Is that possible to

[osg-users] [Blender and OSG]

2008-05-13 Thread Jean-Baptiste Authesserre
Hi, I would like to use blender to create my 3D models. Is that possible to use blender files .blend with osg? I compiled by myself osg by using Cmake for the configuration of the Visual studio project. I found no mention about blender during this configuration step. After the compilation, there

Re: [osg-users] osg Image data

2008-04-10 Thread Jean-Baptiste Authesserre
ok, i don't have seen the different answers... sorry Jean-Bapriste 2008/4/10, Jean-Baptiste Authesserre <[EMAIL PROTECTED]>: > > Hi, > > Have you tried to store your mage in an other format than jpg? > I have also difficulties to store in jpg format. I personally s

Re: [osg-users] osg Image data

2008-04-10 Thread Jean-Baptiste Authesserre
Hi, Have you tried to store your mage in an other format than jpg? I have also difficulties to store in jpg format. I personally store screenshots of a 3D scene, and it works well when I use png format, or bmp format, but not with the jpg format. Maybe the libjpeg used by osg don't work with RGB

Re: [osg-users] Problem with readPixels

2008-04-08 Thread Jean-Baptiste Authesserre
e easist way to do his is to attach a Camera post draw > callback, this will be called from the appropriate graphics threads. > If you are using 2.3.x or SVN then use Camera final draw calback as > it's called later in the draw pipeline. > > Robert. > > > On Tue, Apr

[osg-users] Problem with readPixels

2008-04-01 Thread Jean-Baptiste Authesserre
Hi everyone, I am trying to get screenshots of a generated scene with OSG. In order to do that I am using the method readPixels of the class osg::image. But it seems that the function glReadPixels used by readPixels fails. Here is a part of the code: //start the rendering float * depthBufferR