Hello,
The context:
Using GL_EXT_gpu_shader4 extension.
Using GL_ARB_geometry_shader4 extension.
OpenGL context is 2.0
The problem:
--
I am sending a single draw call (point primitive) using a program that
has a vertex, geometry and pixel shader. The render
Hello Benoit,
The only way i got QGraphicsView worked with OSG and still have the full
functionality of both was:
1. make an offscreen graphic context for OSG
2. create a QGLWidget
3. share textures between those 2 contexts
4. set the viewport of QGraphicsView to the QGLWidget
5. find a way
On 01/06/2011 2:04 PM, Paul Palumbo wrote:
Correct... When I use the osgExample code with --vbo (and even without --vbo),
I get no errors. However, when I put this code into our code, I start getting
these warnings. I only care about the surface effects and we are shading the
surface
3 matches
Mail list logo