[osg-users] OSG and Qt fullscreen problem

2012-05-09 Thread Markus Husseini
Hi, I am trying to integrate an osg viewer into a Qt user interface. To do this I am using the osg viewer widget from the OpenSceneGraph 3.0 Cookbook. If I set the widget to fullscreen with the Qt method showFullScreen(). If I do this I have a gray border around my viewport. To eliminate the

[osg-users] OSG with Qt fullscreen problem

2012-05-09 Thread Markus Husseini
Hi, I am using the code example from the book OpenSceneGraph 3 Cookbook to implement an OSG application with a Qt gui. If I set the widget which contains the viewerwideget to showFullscreen() I get a gray border around my osg scene widget. I found a solution to set the margin of the layout to

[osg-users] Get Vertexdata from osg File

2009-12-21 Thread Markus Husseini
Hi, i need some help to solve a problem. I tried to get the Vertexdata from my geometry. The geometry is loaded by an osg file. here the file: [code] MatrixTransform { DataVariance DYNAMIC name Scene Root nodeMask 0xff cullingActive TRUE StateSet { UniqueID StateSet_0

Re: [osg-users] Get Vertexdata from osg File

2009-12-21 Thread Markus Husseini
Thank you, i will try it. Markus -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=21744#21744 ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] osg Manipulator example problem

2009-08-21 Thread Markus Husseini
Hi, thanks for your answer, but I think i am to stupid to find the svn/trunk version version. Can u give me a link pls. :? Thank you! Cheers, Markus -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=16532#16532

Re: [osg-users] osg Manipulator example problem

2009-08-21 Thread Markus Husseini
Hi, Sorry if u thinking I dont search for that. And yes I know the Downloadpage but the version i found there doesnt work. http://www.openscenegraph.org/svn/osg/OpenSceneGraph/trunk/examples/osgmanipulator/osgmanipulator.cpp And I only find this and nothing else. Thank you! Cheers, Markus

Re: [osg-users] osg Manipulator example problem

2009-08-21 Thread Markus Husseini
Ok I found what you mean. I thought the src and headers are the same like the SDK. -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=16550#16550 ___ osg-users mailing list

Re: [osg-users] osg Manipulator example problem

2009-08-21 Thread Markus Husseini
Hi, thanks but for my understanding is the trunk version a other SDK as the 2.8.2 and why there are 2 different sdks? Markus -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=16553#16553 ___

[osg-users] osg Manipulator example problem

2009-08-20 Thread Markus Husseini
Hi, i have included the code of the osg Manipulator Example from openscenegraph.org. But if i try to compile my code i get some errors, that - addTransformUpdating - setHandleEvents - setActivationModKeyMask - setActivationKeyEvent are no Elements of osgManipulator::Dragger!? Does I need an

[osg-users] Billboard problem

2009-08-05 Thread Markus Husseini
Hello, i tried to place some treebillboards in my Terrain, but i have problems with the texturing. I have two textures: [Image: http://www.husseini.de/markus/C.jpg ] [Image: http://www.husseini.de/markus/T.jpg ] If I render the billboard the black color should be invisible but it doesn't

Re: [osg-users] Billboard problem

2009-08-05 Thread Markus Husseini
Ok thx now it works -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=15881#15881 ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] Terrain by Heightmap

2009-07-26 Thread Markus Husseini
@robertosfield: Itry to explain it but my English is not very well. The Terrain is loadet by many heightfields. The black lines u see are the borders form the singel heightfieldmeshes. Every Heightfield mesh has his own texture, because i dont know how i can load a textur to the whole Terrain.

Re: [osg-users] Terrain by Heightmap

2009-07-26 Thread Markus Husseini
So hi again. Now i tryed the osgTerrain Nodekit. To gernerate my Terrain. i greated 2 TerrianTiles. But now the whole Terrian is very dark. Look at the code pls and picture: Sorry but the code tag dont work right. osg::ref_ptrosgTerrain::Locator Locator1

Re: [osg-users] Terrain by Heightmap

2009-07-26 Thread Markus Husseini
Ok i fixed it i forgett to define a color layer. But the border ist also black between the Terraintiles. Please help [Image: http://www.husseini.de/markus/Terrain4.jpg ] -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=15453#15453

Re: [osg-users] Terrain by Heightmap

2009-07-25 Thread Markus Husseini
@robertosfield: Can i use the Imagelayer to load the heigthmaptile form an heightmapimage too? -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=15445#15445 ___ osg-users mailing list

Re: [osg-users] Terrain by Heightmap

2009-07-24 Thread Markus Husseini
Ok now it works. Thanks a lot. -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=15327#15327 ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] Terrain by Heightmap

2009-07-23 Thread Markus Husseini
Thanks a lot again for the answers. @Kim Bale: Your solution voice good. But i dont understand how i can get the pixel height infomation from an image obeject. Can You give me a example code, it would be very helpfull. If i have the Pixelinformation i can write my own Terrainclass too.

Re: [osg-users] Terrain by Heightmap

2009-07-23 Thread Markus Husseini
Hi, i did this Code: osg::Image* img = osgDB::readImageFile(test.tga); osg::ref_ptrosg::HeightField heightmap = new osg::HeightField; for(int z=0; z256; z++) { for(int x=0; x256; x++) { heightmap-setHeight( x, z, img-data( x,z ) );

Re: [osg-users] Terrain by Heightmap

2009-07-22 Thread Markus Husseini
Hello, I want to create a Terrain form a heightmap picture. Does someone know a good tutorial or can explain me the steps to realize this problem with osg. I am sitting here the whole day and search for tutorials or something else but i cant find something. I would be happy for your help.

Re: [osg-users] Terrain by Heightmap

2009-07-22 Thread Markus Husseini
Thanks for the answers. @declic creation: I think this is a little bit to much for my project. @Kim Bale: This looks nice, but my problem is that i have to use the osg API only and there I need the opengl libs ;(. Or i must write my own Code to load an image and get there data. I read