Re: [osg-users] Mesh Outline

2017-08-24 Thread Nabil KHALIFA
Hi, Problem solved by using PolygonOffset On 22 August 2017 at 18:08, Nabil KHALIFA <nabil@gmail.com> wrote: > Hi, > ​I use OSG to draw the silhouette outline of a mesh. > The result is fine. But when i superpose the silhouette and the mesh, the > inner border of

[osg-users] Mesh Outline

2017-08-22 Thread Nabil KHALIFA
Hi, ​I use OSG to draw the silhouette outline of a mesh. The result is fine. But when i superpose the silhouette and the mesh, the inner border of the box are hidden (the lines in red). Is there any way to draw them over? Thx ___ osg-users mailing list

Re: [osg-users] Problem to load images

2017-08-08 Thread Nabil KHALIFA
gt; > Thank you! > > Cheers, > Rômulo[/code] > > -- > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=71379#71379 > > > > > > ___ > osg-users mailing list >

Re: [osg-users] OSG-GLSL triangle adjacency

2017-07-21 Thread Nabil KHALIFA
>> Regards, >> Nabil >> >> >> ___ >> osg-users mailing list >> osg-users@lists.openscenegraph.org >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> >> -- Nabil Kha

[osg-users] OSG-GLSL triangle adjacency

2017-07-20 Thread Nabil KHALIFA
Hello, I'm using geometry shader with OSG to do some operations on mesh using GPU. When i use *triangles_adjacency* in the input layout, my shader crashes. I tried with *layout(triangles) in* and it's running well. Is there any configuration in OSG that i should use, or a pre-processing on the