GForge was created by some of the
original SF team and is really good - free to open source projects.
http://gforge.org/gf/
Nick
Jean-Sbastien Guay wrote:
Hi
Robert,
One thing that might help would be to make
sure the exploration phase
consisted of several small tasks that were
This sounds like a problem with variable and memory initialisation etc.
When run within VS you operate in a clean sandbox where all the memory
is nicely managed and initialised by VS. In the debug versions, numeric
variables and pointers are initialized to 0 and NULL whilst in the
release
Hi Ryan,
can't answer your question immediately but i am embarking on a lot of
work around osgText so thanks for the heads up and the detailed post.
I'll consider your points as i work through what i need to do. Will
obviously post feedback to the group.
rgds
Nick
Kawicki, Ryan H wrote:
Jeremy Moles wrote:
On Fri, 2008-09-05 at 22:53 +0100, Nick Bryan wrote:
Hi Ryan,
can't answer your question immediately but i am embarking on a lot of
work around osgText so thanks for the heads up and the detailed post.
I'll consider your points as i work through what i need to do
Victor, in case you missed the posts yesterday, make sure you use cmake
2.4; 2.6 doesn't create the right settings. Otherwise it is very simple
and the wiki article is spot on.
rgds
Nick
Victor Chilekwa wrote:
I am a new user. I have downloaded zip file “OpenSceneGraph-2.4.0.zip”
to run
This is frustrating the hell out of me as well! I think it is related
to the settings given to cmake and the fact vs includes \debug\ or
\release\ in the path which gives too much depth for the relative path
to work.
Ümit Uzun wrote:
Hi All,
I am trying to debug osg2.4 source on VS2003 but
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