if you convert those to float. Add there some arithmetic
operations on such values and error will grow an order or two, you get the
point. Cheers. 07.09.2012, 17:28, "Patrice Gonzalez"
:Dear OpenSceneGraph users,
while using the Delaunay triangulation library, I found some cases
Dear OpenSceneGraph users,
while using the Delaunay triangulation library, I found some cases where the
triangles generated were intersecting other triangles, which is normally
impossible in a Delaunay triangulation. The bug can be reproduced with the
following set of points:
x
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