Hi List,
I am trying to build osgdotnet warpper for OpenSceneGraph-3.0.0.
I have read the document provided here and i have compiled generator
.sln aslo.
http://www.openscenegraph.org/projects/osgDotNet/wiki/GettingStartedWithTheWrappersGenerator
But i have read in archive mail that we need to
it got resolved .
Code is perfect just we need to initialize uniform properly
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Hi List,
Thanks for all the support.Now I am able to build Osg with opengl ES 2.0
without Qt and can run the sample programs.
I am able to load the .3ds file but I am unable to render the correct material
on the screen.
Following is the source code I m using:
Code:
#include
Hi List,
Thanks for all the support.Now I am able to build Osg with opengl ES 2.0
without Qt and can run the sample programs.
I am able to load the .3ds file but I am unable to render the correct material
on the screen.
Following is the source code I m using:
Code:
#include
Hi,
I am trying to use COLLADA DOM parser on Ubuntu using Opengl ES 2.0.
So could someone help me on how to proceed with the same.
We have a small sample application and a sample .dae collada file.So we want to
load the sample collada file in our application using collada dom parser on
Hi Robert,
Thanks for your quick reply .
I will read the docs for that.
Cheers,
Rakesh
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Hi List,
Please give me some pointer on this issue.
Thank you.
Cheers,
Parmar.
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Hi List,
I have built osg 2.9.8 on linux but i m not getting how to build as a
emulator on linux.
Thank you!
Cheers,
Parmar
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Hi Roberts,
I am really sorry for that.
i would like to build OSG for OpenGL ES 2.0 but i dont have es 2.0 hardware.
So i wanted to use es 2.0 emulator version of build .Before sending to
forum i have searched on google but i didnt get it any info .
i have read this link also.
[url]
Hi Robert,
Thanks for your reply.
I have seen CMakeLists.txt ,here we have to change according to the link you
have given to me ,
Code:
OPTION(OSG_GL2_AVAILABLE Set to OFF to disable use of OpenGL 2.x functions
library. ON)
or some where else.
I am not getting it.
PLease guide me how
Hi rti,
How you have compiled and build for es 2.0 .
Please explain to me i also want to build for es 2.0 using
emulator.
...
Thank you!
Cheers,
parmar
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Hi bouffa,
Now its compiling .Thanks a lot.
Regards,
RK
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Hi Robert,
Thanks for your reply .Can you please give me some link
where i can det documentation for compiling OSG with OPenGL ES 2.0 using
emulator and any ES 2.0 sample will be reall good for me.
Regards,
RK.
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Hi Robert,
This link i got it .
[url]
http://www.openscenegraph.org/projects/osg/wiki/Community/OpenGL-ES
[\url]
i will try to compile according to this given link.Please provide me some
sample if its available.
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Hi Robert,
I have compiled osg 2.9.8 on linux system .
I am getting this error.
/OpenSceneGraph-2.9.8/src/osgQt/__/__/include/osgQt/moc_QGraphicsViewAdapter.cxx:11:2:
error: #error The header file 'QGraphicsViewAdapter' doesn't include
QObject.
I have gone through your reply in one of the
Hi list,
Can we used OSG for our ES 2.0 project on linux project .
I am asking because its still in beta duild no stable build.
Guys please help me out on this.
Thank you!
Cheers,
Rakesh
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Hi,
I have heard that OSG is coming with ES 2.0 support.
PLease guys confirm status of ES 2.0 support.
Thank you!
Cheers,
Rakesh
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@Robert :Thanks for your quick reply.
I have just read this on OSG site .
But still this is beta release.
I will download and will try to run Opengl sample.
Thank you!
Cheers,
Rakesh
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Hi,
i am trying to do animation about own axis of object
itself but i am not getting correctly.
Code:
virtual void operator()(osg::Node* node, osg::NodeVisitor* nv)
{
if (nv-getVisitorType() == osg::NodeVisitor::UPDATE_VISITOR)
{
osg::MatrixTransform* MT =
Hi List,
I have followed this link to load collada plugin in OSG,
i am getting this error in cmake ui tool.
Could NOT find LibXml2 (missing: LIBXML2_LIBRARIES LIBXML2_INCLUDE_DIR).
i just genearated the solution file despite of this error ,i got dae
plugin into osg plugin but getting
Hi Skylark ,
Thanks for your reply. I was not aware of third party lib
also required .Now i have added to cmake and its coming
fine.We should provide some good doc on collada plugin for
OSG.I got only this link but its outdated.
LInk is
http://www.openscenegraph.org/projects/osg/wiki/Support/KnowledgeBase/Collada
but not enough to do collada plugin.
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Even i followed this link also.You have also mentioned in this
link we should provide good doc.if i am matching your name correctly.
http://forum.openscenegraph.org/viewtopic.php?t=3366
Any way how new user know that third party lib is also required
for building plugin.
Regards,
parmar.
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