I'm trying to resize the textures attached to my framebuffer during run-time,
however the viewport size that the scene is rendered into stays the same. If
the framebuffer starts off at 64x64 pixels and I then resize to 512x512, the
output only contains rendered pixels in the lower left 64x64
I'm currently working on a project where I have to integrate library into a
3rd party application's source code. The library consists of a custom osg
Camera that takes 9 snapshots of the user's scene. The headache's I've run
into are the following:
1. I cannot seem to turn off the 3rd
3. I don't know if this is related, but when adding my camera to the 3rd party
app's osgViewer I am unable to change the color and depth buffer resolution.
Calling setTextureSize and Camera::setViewport will seem to increase the size
of the texture but the actual contents that get rendered
In my application I have a bunch of cameras that render to textures. Is there
a way for me to trigger them to render without calling osgViewer::frame or
going through the osgViewer class? Ideally I could simply call
camera-renderView() or something similar. Is this possible?
AlphaPixel's binaries work. I'll try setting those cmake flags. Thanks a lot
guys!
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I'm using a 3rd party library that returns a Texture2D object that represents a
snapshot of the scene. However they don't attach an Image object to it. How
can I retrieve the pixel data in the Texture2D object and save to disk? I
don't see any accessor methods in either Texture2D or Texture
Hi,
I downloaded OSG 3.0.1, compiled the examples, but none of them seem to run
correctly. I can't get the camera mouse controls to work at all; the camera
simply stays stationary. In other demos no content is displayed. In my own,
extremely simple demo (that worked with OSG 2.8), the
Hi,
I'm a little stuck on solving an issue related to integrating a standalone
OpenGL-based API with a simple OSG demo. The OpenGL library sets some states
in the background, specifically: framebuffer object, multisampling, stencil
tests, scissor tests and viewport settings. How do I tell
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