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at all so that the transformation in world coords is
simply the transformation of 'vehicleAnimation'!
i hope this helps.
if not, try looking at this example:
http://osgcvs.no-ip.com/osgarchiver/archives/February2005/0270.html
cheers,
daniel
Siddharth Palaniappan wrote:
Hi Daniel,
I tried out
Subject: Re: [osg-users] Getting world coord bounding box
Siddharth Palaniappan wrote on Monday, December 03, 2007 7:18 AM:
Hi Daniel,
I tried getting the WC from the animationpathcallback and
concatenating with other matrices along the nodes. I get wierd
results. When the vehicle goes
?
Thanks for your help...
Siddharth
- Original Message
From: Siddharth Palaniappan [EMAIL PROTECTED]
To: OpenSceneGraph Users osg-users@lists.openscenegraph.org
Sent: Saturday, December 1, 2007 2:56:27 PM
Subject: Re: [osg-users] Getting world coord bounding box
Hi daniel,
Yes thats
Hi osg users,
I'm currently using openscenegraph for my class project to simulate traffic. I
have a problem in that , i need to find collision detection between consecutive
cars and stop the car if there is a collision. I have followed the
osgExample- for animation. I have used an
with the
vector, like this:
M * x = x',
whereas M is your 'WorldCoordsMatrix', x is your local BBox vector and
x' is the same in world coords.
hope this helps.
daniel
Siddharth Palaniappan wrote:
Hi osg users,
I'm currently using openscenegraph for my class project to simulate
traffic. I have a problem
From: Siddharth Palaniappan [EMAIL PROTECTED]
To: OpenSceneGraph Users osg-users@lists.openscenegraph.org
Sent: Saturday, December 1, 2007 2:41:19 PM
Subject: Re: [osg-users] Getting world coord bounding box
Hi daniel,
I read thru this at the osg site :
http://www.openscenegraph.org/projects
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