Re: [osg-users] Trackballmanipulator and Cameraposition

2012-02-16 Thread Soonchan Park
Hi, Thank you Nick! it help a lot. I found one more tip, so i introduce here. (im in OSG 2.8.3) When i put your code outside of while loop, then it didn't work. Still trackball manipulator ignore assigned camera position. (I don't know why) So, i just put the code in while loop.

Re: [osg-users] osg::Switch , UpdateCallback not being dissabled

2010-12-14 Thread Soonchan Park
Hi, again. I'm not sure if you want to animate whole hierarchy. I also implement hierarchical structure for rendering car, and it should be possible to turn on and off each part. In additon, it should animate also by following hierarchical structure(e.g. translate car and rotating wheels).

Re: [osg-users] osg::Switch , UpdateCallback not being dissabled

2010-12-13 Thread Soonchan Park
Hi, Tedzini You r right. First level children invoke their updatecallback, but furtur level of children doesn't invoke their. Have you found the solution? I try to solve also. If something solved, i'll make reply Thank you! Cheers, SC -- Read this topic online here: