Hi,
Thank you Nick!
it help a lot.
I found one more tip, so i introduce here.
(im in OSG 2.8.3)
When i put your code outside of while loop, then it didn't work.
Still trackball manipulator ignore assigned camera position.
(I don't know why)
So, i just put the code in while loop.
Hi, again.
I'm not sure if you want to animate whole hierarchy.
I also implement hierarchical structure for rendering car, and it should be
possible to turn on and off each part. In additon, it should animate also by
following hierarchical structure(e.g. translate car and rotating wheels).
Hi, Tedzini
You r right. First level children invoke their updatecallback, but furtur level
of children doesn't invoke their.
Have you found the solution?
I try to solve also. If something solved, i'll make reply
Thank you!
Cheers,
SC
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