Re: [osg-users] discontinuity in texture in VPB...

2008-12-12 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Glenn Waldron : Pelican Mapping : http://pelicanmapping.com : +1.703.652.4791 On Fri, Dec 12, 2008 at 1:46 PM, Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC wrote: All, I finally have two small Geotiff tiles (1m resolution) that I've experimented with to ex

Re: [osg-users] discontinuity in texture in VPB...

2008-12-12 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
> > Maybe you could reproject your imagery to a geographic projection with > gdal (gdal_translate) and see if you have the same artifact. > You will know if it's a VPB or a gdal reprojection problem. > > On Wed, Dec 10, 2008 at 6:1

Re: [osg-users] discontinuity in texture in VPB...

2008-12-12 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
line. --Terrain or --geocentric Try use only one option again. HTH Regards. 2008/12/12 Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC All, I finally have two small Geotiff tiles (1m resolution) that I've experimented with to examine this problem. I run th

Re: [osg-users] discontinuity in texture in VPB...

2008-12-11 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
VPB or a gdal reprojection problem. > > On Wed, Dec 10, 2008 at 6:14 PM, Tueller, Shayne R Civ USAF AFMC 519 > SMXS/MXDEC <[EMAIL PROTECTED] > <mailto:[EMAIL PROTECTED]>> wrote: > > I've built a geocentric database using VBP 0.9.7. <http://0.9

Re: [osg-users] Funding

2008-12-10 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
X2!! -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Paul Martz Sent: Wednesday, December 10, 2008 3:44 PM To: 'OpenSceneGraph Users' Subject: Re: [osg-users] Funding I'm about to leave on a business trip, so have not read this entire thread. But I did wa

Re: [osg-users] discontinuity in texture in VPB...

2008-12-10 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
like the reprojections that GDAL is used for has screwed up. I've never personally seen such errors. Are you able to isolate this problem to a particular tile/source imagery? Robert. On Wed, Dec 10, 2008 at 5:14 PM, Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC <[EMAIL PROTECTED]> wr

[osg-users] discontinuity in texture in VPB...followup

2008-12-10 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
On a follow-up to my previous email, here's some info (via gdalinfo) on one of my tiles that might be helpful in diagnosing the problem. Driver: GTiff/GeoTIFF Files: w111.99_n41.10.tif Size is 9781, 8011 Coordinate System

[osg-users] transformation question...

2008-12-01 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
I have a transformation question I'm hoping someone can shed some light on. I have a camera that I can explicitly control by specifying a position and an orientation (using heading, pitch, roll) as input. I would like to define another view that uses the same position as the camera but uses a

[osg-users] extracting heading, pitch, roll from rotation matrix...

2008-11-21 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Is there any method or class in OSG that extracts heading, pitch, and roll angles from a rotation matrix? I've searched and haven't seen anything. I just want to make sure there isn't anything out there before I embark on writing my own. Thanks in advance, -Shayne smime.p7s Description:

Re: [osg-users] shaders in OSG...

2008-11-14 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
J-S, It turned out that I was NOT using ref_ptr. I made the correction and it no longer crashes...:). I also moved my shader switch to the UpdateCallback and things work just great once I synchronized the OGL rendering. Problems solved. THANK YOU! -Shayne -Original Message- From: [EMAI

Re: [osg-users] shaders in OSG...

2008-11-14 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
J-S, At this point, anything will help. I believe I'm using a ref pointer but I will double check. I tried following the paradigm outlined in the osgshaders example which seems to be "newing" the same way I'm doing below (i.e. new osg::Program). The reason for the postdraw callback is that I'm r

Re: [osg-users] shaders in OSG...

2008-11-14 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
ect: Re: [osg-users] shaders in OSG... hmm, I was unaware of crash bugs in Program switching. If you could create a simple repro, I'd be interested. -- mew On Fri, Nov 14, 2008 at 9:48 AM, Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC <[EMAIL PROTECTED]> wrote: > Mike, >

Re: [osg-users] shaders in OSG...

2008-11-14 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
tion. Further details in > http://mew.cx/osg_glsl_july2005.pdf > > cheers > -- mew > > > > On Wed, Nov 12, 2008 at 2:55 PM, Tueller, Shayne R Civ USAF AFMC 519 > SMXS/MXDEC <[EMAIL PROTECTED]> wrote: >> Hello, >> >> >> >> Is th

Re: [osg-users] shaders in OSG...

2008-11-14 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
one with no osg::Shaders attached. Just attach that empty osg::Program where you want to revert to fixed-function. Further details in http://mew.cx/osg_glsl_july2005.pdf cheers -- mew On Wed, Nov 12, 2008 at 2:55 PM, Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC <[EMAIL PROTECTED]> wr

[osg-users] shaders in OSG...

2008-11-12 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Hello, Is there a "light weight" way to turn off shaders in OSG without unloading the vertex and fragment shaders from the shader program? My application needs to switch back and forth from the shader pipeline to the fixed pipeline and vice versa during runtime. This can be done at the Ope

Re: [osg-users] Viewer vs. Composite Viewer

2008-10-28 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
It's simple to convert over. Look at the osgcompositeviewer example to see what needs to be done. I've been using just osgViewer::Viewer and I changed over to using the composite viewer with no problems or difficulty. One's just a subset of the other so I would probably just start out with a Compos

Re: [osg-users] VPB and multiple ive files...

2008-10-09 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
line vpbmaster -t input_vrt -d input_dem -l 14 --TERRAIN --max-anisotropy 8.0 -o F:\dk_dem2\dk_dem.ive -Ralf 2008/10/9 Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC <[EMAIL PROTECTED]> I'm using 0.9.7 on Window XP SP 2. I'm using the command osgdem. What is VP

Re: [osg-users] VPB and multiple ive files...

2008-10-08 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Ralf 2008/10/8 Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC <[EMAIL PROTECTED]> Ralf, I did try your suggested approach but VPB crashes with an exception. I'm assuming that I've reached the limits of VPB and that it can't handle the

Re: [osg-users] VPB and multiple ive files...

2008-10-08 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
8 Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC <[EMAIL PROTECTED]> This may be a silly question but I was wondering if VPB supports stitching multiple ive files or databases together? In other words, can I build two separate ive files with VPB and then merge them together? I woul

[osg-users] VPB and multiple ive files...

2008-10-08 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
This may be a silly question but I was wondering if VPB supports stitching multiple ive files or databases together? In other words, can I build two separate ive files with VPB and then merge them together? I would like to build a whole earth model in one ive file and then merge in another ive file

Re: [osg-users] Camera control and view matrix

2008-09-18 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
I believe it's just a simple matter of commenting the manipulator out where you call viewer->setCameraManipulator(). That's what I do when I want explicit control of the camera via my own view matrix... -Shayne -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf

Re: [osg-users] terrain generation question...

2008-08-28 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
handle then please don't write in complain of a bug - its a case of garbage settings in gagbage out. Robert. On Thu, Aug 28, 2008 at 5:13 PM, Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC <[EMAIL PROTECTED]> wrote: > Hello, > > > > Using osgdem, I would like to crea

[osg-users] terrain generation question...

2008-08-28 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Hello, Using osgdem, I would like to create a simple terrain tile that always displays the highest level of detail for both elevation and texture (no paging, or LOD changes going on) no matter at what distance I view the terrain. Does any know the flag to do this in the osgdem command? Right no

[osg-users] osgdem performance...

2008-08-14 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
I would like to get some feedback from users that might be rendering OSG terrain built with osgdem on Windows XP. Based on previous discussions, I understand that the terrain rendering on Windows does not have as good of performance as on Linux, however, I'm seeing abysmal frame rates when I'm rend

Re: [osg-users] VPB for osg 2.4

2008-08-12 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Ralf, I'm using VPB 0.9.7 with OSG 2.4 on Windows XP SP2. Other than the performance issues Robert pointed out on Windows, I'm having good success. An example command I'm using is: osgdem --TERRAIN --PagedLOD --geocentric -t texture/w113 -d dted/w113 -l 8 -o terrain/terraintiles.ive Hope this

Re: [osg-users] osgdem and UTM terrain tiles...

2008-08-07 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
tools from the FWTools distribution at http://fwtools.maptools.org/ Good luck, Jason On Thu, Aug 7, 2008 at 11:44 AM, Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC <[EMAIL PROTECTED]> wrote: Jason, Perhaps you could elaborate on the gdal_merge tool? That doesn'

Re: [osg-users] osgdem and UTM terrain tiles...

2008-08-07 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
e? if the discontinuities exist in the final image, there may be some discrepancies in the original data. --- On Wed, 8/6/08, Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC <[EMAIL PROTECTED]> wrote: > From: Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC <[EMAIL PROTECTED]> >

Re: [osg-users] light Callback

2008-08-07 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Vincent, Have your tried deriving your class LightMoveCallback from osg::NodeCallback instead of osg::StateAttribute::Callback to see if the callback gets called? Just a thought... -Shayne -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Vincent Bourdier

[osg-users] osgdem and UTM terrain tiles...

2008-08-06 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Using the GDAL tools, I've built a mosaic of terrain tiles that I'm stitching together using osgdem to create a terrain database. Each terrain tile uses a UTM mapping that is reprojected from a lat/long mapping. Unfortunately when I do the reprojection for each tile, the terrain tile gets slightly

Re: [osg-users] moving models...

2008-08-04 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
inson [EMAIL PROTECTED] IM: [EMAIL PROTECTED] www.vis-sim.com www.gordontomlinson.com __ -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC Sent: Monday, Au

Re: [osg-users] moving models...

2008-08-04 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
child(MotionModelFile); ... while((!Viewer.done) { ... if(Update is Needed) //position is changed or other MotionMatrix->->setMatrix(osg::Matrix::translate(Pos)); //your position data ... Viewer.frame(); ... } su hu 2008/8/2, Tueller, Shayne R Civ USAF AFMC 519 S

[osg-users] moving models...

2008-08-01 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
This is probably a silly and simple question, but does anyone have an example of how to move a model explicitly without using a canned animation? Most of the examples I've seen, update the position in an animation using UpdateCallback. I have a position update coming from another process outsi

Re: [osg-users] Perspective Camera Question

2008-08-01 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
You can zoom by adjusting the field of view (fov) by: fov = 2*atan(width/2*near*aspect) where "width" is the world portion seen through the camera, "near" is the near plane distance from the eye. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Helbig, Yu

Re: [osg-users] sky model tracking the camera...

2008-07-30 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
David, Thanks for your help as well... -Shayne -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of David Spilling Sent: Wednesday, July 30, 2008 1:31 AM To: OpenSceneGraph Users Subject: Re: [osg-users] sky model tracking the camera... Look in the osghandgl

Re: [osg-users] sky model tracking the camera...

2008-07-30 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Viggo, Thanks much...:) -Shayne -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Viggo Løvli Sent: Tuesday, July 29, 2008 11:56 PM To: OpenSceneGraph Users Subject: Re: [osg-users] sky model tracking the camera... Hi Shayne, Add your sky node where-eve

[osg-users] sky model tracking the camera...

2008-07-29 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Hello, I would like to have my sky model track the camera position so that as the camera moves, the sky model moves with it. To do this, would I add the sky model transform as a child of the cameraNode? Does anyone have any code snippets that may demonstrate how I might do this? Thanks in a

[osg-users] moving model and osgParticle...

2008-07-16 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
I'm attempting to have some smoke track an airplane model as it moves. The problem is that the smoke is not rendered as the plane moves along. Below is the code snippet I'm using to set things up. . osgParticle::ParticleEffect* smoke = 0; smoke = new osgParticle::SmokeTrailEffect(mm_position,

Re: [osg-users] cessnafire.osg...

2008-07-08 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
ayne, > > You'll can't put a self contained particle system with file and then > load it and transform it around the world and expect it to > automagicaly work as you want. What you have to do to move the > particle system out in the world space, and have the emiter local

Re: [osg-users] cessnafire.osg...

2008-07-07 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
to automagicaly work as you want. What you have to do to move the particle system out in the world space, and have the emiter local to the moving object. Robert. 2008/7/7 Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC <[EMAIL PROTECTED]>: > Robert, > > I've attempted to

Re: [osg-users] cessnafire.osg...

2008-07-07 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
ath that handles moving models and particles systems. Robert. 2008/7/7 Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC <[EMAIL PROTECTED]>: > Thanks for the link. While I appreciate the info, it doesn't really address > my original question about transforming the particle emitt

Re: [osg-users] cessnafire.osg...

2008-07-07 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
SceneGraph Users Subject: Re: [osg-users] cessnafire.osg... >I’m assuming that the fire/smoke is modeled using osgParticle… I think so! You can take a look http://faculty.nps.edu/jasullivan/osgtutorials/osgParticle.htm 在2008-07-04 07:10:57,"Tueller, Shayne R Civ USAF AFMC 519 S

[osg-users] cessnafire.osg...

2008-07-03 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
I have a simple/silly question regarding cessnafire.osg. I can load this into a node and display it without trouble, however, when I apply a MatrixTransform to the node, the geometry is changed but the fire/smoke animation doesn't follow the geometry. I'm assuming that the fire/smoke is modele

Re: [osg-users] VPB and how it generates terrain

2008-07-02 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
There's an article entitled "On-the-sphere block-based 3D terrain rendering using a wavelet-encoded terrain database for SVS" by Greg Baxes and Tim Linger of TerraMetrics Inc. The article gives a high level view of their algorithm which I believe is the one or similar to the one used in Earth viewe

[osg-users] CmakeSetup problems...

2008-06-25 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
In order to compile and run osgviewerWX example, I'm trying to build the VC++ project file using CMakeSetup. I've configured all the wxWidgets paths to configure, generate, and build but it still won't build the project file. In fact, CMakeSetup won't build any of the project files for any of the F

Re: [osg-users] camera view matrix problems...

2008-06-24 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
, 0.0)); cameraMatrix = cameraMatrix*rotationToYUp; camera->setViewMatrix(cameraMatrix); Regards, Asa -Ursprungligt meddelande- Från: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] För Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC Skickat: den 24 juni 2008 00:22 Till: Op

Re: [osg-users] camera view matrix problems...

2008-06-23 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
the translation. -Paul From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC Sent: Monday, June 23, 2008 3:44 PM To: osg-users@lists.openscenegraph.org Subject: [osg-users] ca

[osg-users] camera view matrix problems...

2008-06-23 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
I'm attempting to explicitly set the view matrix for a camera in osgViewer. I'm not using viewer->run() so I'm not using the default camera manipulator. Here's the code I'm using: osg::Matrixf vm; vm.setRotate(osg::Quat(0.0, osg::Vec3(0.0, 0.0, 1.0),

Re: [osg-users] using osg::node in glut renderer

2008-06-20 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Thank you! -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robert Osfield Sent: Friday, June 20, 2008 10:01 AM To: OpenSceneGraph Users Subject: Re: [osg-users] using osg::node in glut renderer On Fri, Jun 20, 2008 at 4:44 PM, Tueller, Shayne R Civ USAF

Re: [osg-users] using osg::node in glut renderer

2008-06-20 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
>setViewport(50,50, 200,200); Robert. On Fri, Jun 20, 2008 at 4:08 PM, Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC <[EMAIL PROTECTED]> wrote: > Regarding the osgviewerGLUT example, is there any way to make the embedded > window from the GraphicsWindowEmbedded feature smaller in s

Re: [osg-users] using osg::node in glut renderer

2008-06-20 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Regarding the osgviewerGLUT example, is there any way to make the embedded window from the GraphicsWindowEmbedded feature smaller in size than the glut window? I bring this up because when I change the extents on the viewer->setUpViewerAsEmbeddedInWindow() it has no effect. It always uses the siz

Re: [osg-users] osgdem terrain coordinate system...

2008-06-16 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
ASSUMING your source data is geographic (e.g. WGS84) then you have a Plate Carre projection and the conversion is simply: X=Lon, Y=Lat. If it is not geographic, then you will have to use a library like PROJ.4 to reproject it. The elevation source data is raw DTED format which us

Re: [osg-users] osgdem terrain coordinate system...

2008-06-16 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
, the origin will be at the center of the earth. Glenn On Mon, Jun 16, 2008 at 11:10 AM, Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC <[EMAIL PROTECTED]> wrote: Can anyone tell me what coordinate system and what origin is assumed when osgdem builds a terrain database? I&#x

[osg-users] osgdem terrain coordinate system...

2008-06-16 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Can anyone tell me what coordinate system and what origin is assumed when osgdem builds a terrain database? I'm feeding geo-referenced files that use upper left and lower right lat/lon pairs to osgdem, but it's not clear to me where the origin is for the generated database. Thanks in advance.

[osg-users] osgdem terrain coordinate system...

2008-06-16 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Can anyone tell me what coordinate system and what origin is assumed when osgdem builds a terrain database? I'm feeding geo-referenced files that use upper left and lower right lat/lon pairs to osgdem, but it's not clear to me where the origin is for the generated database. Thanks in adva

[osg-users] osgdem terrain coordinate system...

2008-06-16 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Can anyone tell me what coordinate system and what origin is assumed when osgdem builds a terrain database? I'm feeding geo-referenced files that use upper left and lower right lat/lon pairs to osgdem, but it's not clear to me where the origin is for the generated database. Thanks in advance.

Re: [osg-users] lighting in osgViewer...

2008-06-11 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
reply email and destroy all copies of the original message." From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC Sent: Tuesday, June 10, 2008 6:09 PM To: osg-users@lists.openscenegraph.org Subject: [osg-users] lightin

[osg-users] lighting in osgViewer...

2008-06-10 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
This may be a silly question but can anyone enlighten me on what osgViewer::setLight() does? Does it set the attributes for a global light source in the scene? I want to change the defaults in the viewer. Thanks in advance -Shayne smime.p7s Description: S/MIME cryptographic signature __

Re: [osg-users] Image -> terrain, Simple question

2008-06-09 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Anders, I believe osgdem is part of VPB now. When you build VPB, it compiles to osgdem that can be run from the command line just as in the past. -Shayne -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Anders Backman Sent: Monday, June 09, 2008 6:25 AM T

Re: [osg-users] osgDEM usage...

2008-06-02 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
] [mailto:[EMAIL PROTECTED] On Behalf Of Robert Osfield Sent: Monday, June 02, 2008 12:54 PM To: OpenSceneGraph Users Subject: Re: [osg-users] osgDEM usage... Hi Shayne, On Mon, Jun 2, 2008 at 5:20 PM, Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC <[EMAIL PROTECTED]> wrote: > The f

Re: [osg-users] osgDEM usage...

2008-06-02 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
CTED] > To: osg-users@lists.openscenegraph.org > Subject: Re: [osg-users] osgDEM usage... > > Hi Shayne, > > On Mon, Jun 2, 2008 at 5:20 PM, Tueller, Shayne R Civ USAF AFMC 519 > SMXS/MXDEC wrote: >> The files were originally PNG files that I converted per the instructions o

Re: [osg-users] osgDEM usage...

2008-06-02 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
, 2008 at 11:46 PM, Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC <[EMAIL PROTECTED]> wrote: > All, > > > > I've made an attempt in generating a database using my own height field and > texture per the instructions located at > http://www.openscenegraph.org/projects

[osg-users] osgDEM usage...

2008-05-29 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
All, I've made an attempt in generating a database using my own height field and texture per the instructions located at http://www.openscenegraph.org/projects/osg/wiki/Support/UserGuides/osgdem. So far, I have not had any luck in getting the height field to display correctly. The texture i

[osg-users] DTED file format...

2008-05-23 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Does anyone know if VPB supports the reading of the DTED file format (i.e. *.dt1 files) for generating terrain databases? Do they need to be converted over to some sort of raster format before VPB can use them? smime.p7s Description: S/MIME cryptographic signature ___

Re: [osg-users] osgTerrain and osgDEM...

2008-05-23 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
a > given resolution, the sample density of tiles can be altered at > runtime. The osgmultitexturecontrol example provides an example of > controlling sample density by decorating the loaded database with > osgTerrain::Terrain node and > controlling its parameters. > > Robert.

Re: [osg-users] osgTerrain and osgDEM...

2008-05-23 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
, Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC <[EMAIL PROTECTED]> wrote: > Hello, > > > > I'm new to OSG and I'm looking at the osgTerrain nodekit for terrain > rendering. My question is, is how is this used with Virtual Planet builder > (osgdem) for rende

[osg-users] osgTerrain and osgDEM...

2008-05-22 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Hello, I'm new to OSG and I'm looking at the osgTerrain nodekit for terrain rendering. My question is, is how is this used with Virtual Planet builder (osgdem) for rendering terrain? Is VPB osgdem used to construct the terrain database and then osgTerrain used to traverse the terrain in OSG? Is

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