Glenn Waldron : Pelican Mapping : http://pelicanmapping.com :
+1.703.652.4791
On Fri, Dec 12, 2008 at 1:46 PM, Tueller, Shayne R Civ USAF AFMC 519
SMXS/MXDEC wrote:
All,
I finally have two small Geotiff tiles (1m resolution) that I've
experimented with to ex
>
> Maybe you could reproject your imagery to a geographic projection
with
> gdal (gdal_translate) and see if you have the same artifact.
> You will know if it's a VPB or a gdal reprojection problem.
>
> On Wed, Dec 10, 2008 at 6:1
line. --Terrain or --geocentric
Try use only one option again. HTH
Regards.
2008/12/12 Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
All,
I finally have two small Geotiff tiles (1m resolution) that I've
experimented with to examine this problem. I run th
VPB or a gdal reprojection problem.
>
> On Wed, Dec 10, 2008 at 6:14 PM, Tueller, Shayne R Civ USAF AFMC 519
> SMXS/MXDEC <[EMAIL PROTECTED]
> <mailto:[EMAIL PROTECTED]>> wrote:
>
> I've built a geocentric database using VBP 0.9.7. <http://0.9
X2!!
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Paul Martz
Sent: Wednesday, December 10, 2008 3:44 PM
To: 'OpenSceneGraph Users'
Subject: Re: [osg-users] Funding
I'm about to leave on a business trip, so have not read this entire thread.
But I did wa
like the reprojections that GDAL is used for has screwed up.
I've never personally seen such errors. Are you able to isolate this
problem to a particular tile/source imagery?
Robert.
On Wed, Dec 10, 2008 at 5:14 PM, Tueller, Shayne R Civ USAF AFMC 519
SMXS/MXDEC <[EMAIL PROTECTED]> wr
On a follow-up to my previous email, here's some info (via gdalinfo) on one
of my tiles that might be helpful in diagnosing the problem.
Driver: GTiff/GeoTIFF
Files: w111.99_n41.10.tif
Size is 9781, 8011
Coordinate System
I have a transformation question I'm hoping someone can shed some light on.
I have a camera that I can explicitly control by specifying a position and
an orientation (using heading, pitch, roll) as input. I would like to define
another view that uses the same position as the camera but uses a
Is there any method or class in OSG that extracts heading, pitch, and roll
angles from a rotation matrix?
I've searched and haven't seen anything. I just want to make sure there
isn't anything out there before I embark on writing my own.
Thanks in advance,
-Shayne
smime.p7s
Description:
J-S,
It turned out that I was NOT using ref_ptr. I made the correction and it no
longer crashes...:).
I also moved my shader switch to the UpdateCallback and things work just
great once I synchronized the OGL rendering.
Problems solved. THANK YOU!
-Shayne
-Original Message-
From: [EMAI
J-S,
At this point, anything will help. I believe I'm using a ref pointer but I
will double check. I tried following the paradigm outlined in the osgshaders
example which seems to be "newing" the same way I'm doing below (i.e. new
osg::Program).
The reason for the postdraw callback is that I'm r
ect: Re: [osg-users] shaders in OSG...
hmm, I was unaware of crash bugs in Program switching. If you could
create a simple repro, I'd be interested.
-- mew
On Fri, Nov 14, 2008 at 9:48 AM, Tueller, Shayne R Civ USAF AFMC 519
SMXS/MXDEC <[EMAIL PROTECTED]> wrote:
> Mike,
>
tion. Further details in
> http://mew.cx/osg_glsl_july2005.pdf
>
> cheers
> -- mew
>
>
>
> On Wed, Nov 12, 2008 at 2:55 PM, Tueller, Shayne R Civ USAF AFMC 519
> SMXS/MXDEC <[EMAIL PROTECTED]> wrote:
>> Hello,
>>
>>
>>
>> Is th
one with no
osg::Shaders attached. Just attach that empty osg::Program where you
want to revert to fixed-function. Further details in
http://mew.cx/osg_glsl_july2005.pdf
cheers
-- mew
On Wed, Nov 12, 2008 at 2:55 PM, Tueller, Shayne R Civ USAF AFMC 519
SMXS/MXDEC <[EMAIL PROTECTED]> wr
Hello,
Is there a "light weight" way to turn off shaders in OSG without unloading
the vertex and fragment shaders from the shader program?
My application needs to switch back and forth from the shader pipeline to
the fixed pipeline and vice versa during runtime. This can be done at the
Ope
It's simple to convert over. Look at the osgcompositeviewer example to see
what needs to be done. I've been using just osgViewer::Viewer and I changed
over to using the composite viewer with no problems or difficulty. One's
just a subset of the other so I would probably just start out with a
Compos
line
vpbmaster -t input_vrt -d input_dem -l 14 --TERRAIN --max-anisotropy 8.0 -o
F:\dk_dem2\dk_dem.ive
-Ralf
2008/10/9 Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
<[EMAIL PROTECTED]>
I'm using 0.9.7 on Window XP SP 2. I'm using the command osgdem.
What is VP
Ralf
2008/10/8 Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
<[EMAIL PROTECTED]>
Ralf,
I did try your suggested approach but VPB crashes with an exception.
I'm
assuming that I've reached the limits of VPB and that it can't
handle the
8 Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
<[EMAIL PROTECTED]>
This may be a silly question but I was wondering if VPB supports
stitching multiple ive files or databases together? In other words, can I
build two separate ive files with VPB and then merge them together? I woul
This may be a silly question but I was wondering if VPB supports stitching
multiple ive files or databases together? In other words, can I build two
separate ive files with VPB and then merge them together? I would like to
build a whole earth model in one ive file and then merge in another ive file
I believe it's just a simple matter of commenting the manipulator out where
you call viewer->setCameraManipulator(). That's what I do when I want
explicit control of the camera via my own view matrix...
-Shayne
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf
handle then please don't write in complain of a
bug - its a case of garbage settings in gagbage out.
Robert.
On Thu, Aug 28, 2008 at 5:13 PM, Tueller, Shayne R Civ USAF AFMC 519
SMXS/MXDEC <[EMAIL PROTECTED]> wrote:
> Hello,
>
>
>
> Using osgdem, I would like to crea
Hello,
Using osgdem, I would like to create a simple terrain tile that always
displays the highest level of detail for both elevation and texture (no
paging, or LOD changes going on) no matter at what distance I view the
terrain. Does any know the flag to do this in the osgdem command? Right no
I would like to get some feedback from users that might be rendering OSG
terrain built with osgdem on Windows XP. Based on previous discussions, I
understand that the terrain rendering on Windows does not have as good of
performance as on Linux, however, I'm seeing abysmal frame rates when I'm
rend
Ralf,
I'm using VPB 0.9.7 with OSG 2.4 on Windows XP SP2. Other than the
performance issues Robert pointed out on Windows, I'm having good success.
An example command I'm using is:
osgdem --TERRAIN --PagedLOD --geocentric -t texture/w113 -d dted/w113 -l 8
-o terrain/terraintiles.ive
Hope this
tools from the FWTools distribution at
http://fwtools.maptools.org/
Good luck,
Jason
On Thu, Aug 7, 2008 at 11:44 AM, Tueller, Shayne R Civ USAF AFMC 519
SMXS/MXDEC <[EMAIL PROTECTED]> wrote:
Jason,
Perhaps you could elaborate on the gdal_merge tool? That doesn'
e? if the discontinuities exist
in the final image, there may be some discrepancies in the
original data.
--- On Wed, 8/6/08, Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
<[EMAIL PROTECTED]> wrote:
> From: Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
<[EMAIL PROTECTED]>
>
Vincent,
Have your tried deriving your class LightMoveCallback from osg::NodeCallback
instead of osg::StateAttribute::Callback to see if the callback gets called?
Just a thought...
-Shayne
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Vincent
Bourdier
Using the GDAL tools, I've built a mosaic of terrain tiles that I'm
stitching together using osgdem to create a terrain database. Each terrain
tile uses a UTM mapping that is reprojected from a lat/long mapping.
Unfortunately when I do the reprojection for each tile, the terrain tile
gets slightly
inson
[EMAIL PROTECTED]
IM: [EMAIL PROTECTED]
www.vis-sim.com www.gordontomlinson.com
__
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Tueller,
Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Sent: Monday, Au
child(MotionModelFile);
...
while((!Viewer.done)
{
...
if(Update is Needed)
//position is changed or other
MotionMatrix->->setMatrix(osg::Matrix::translate(Pos)); //your
position data
...
Viewer.frame();
...
}
su hu
2008/8/2, Tueller, Shayne R Civ USAF AFMC 519 S
This is probably a silly and simple question, but does anyone have an
example of how to move a model explicitly without using a canned animation?
Most of the examples I've seen, update the position in an animation using
UpdateCallback.
I have a position update coming from another process outsi
You can zoom by adjusting the field of view (fov) by:
fov = 2*atan(width/2*near*aspect)
where "width" is the world portion seen through the camera, "near" is the
near plane distance from the eye.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Helbig,
Yu
David,
Thanks for your help as well...
-Shayne
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of David
Spilling
Sent: Wednesday, July 30, 2008 1:31 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] sky model tracking the camera...
Look in the osghandgl
Viggo,
Thanks much...:)
-Shayne
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Viggo Løvli
Sent: Tuesday, July 29, 2008 11:56 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] sky model tracking the camera...
Hi Shayne,
Add your sky node where-eve
Hello,
I would like to have my sky model track the camera position so that as the
camera moves, the sky model moves with it. To do this, would I add the sky
model transform as a child of the cameraNode? Does anyone have any code
snippets that may demonstrate how I might do this?
Thanks in a
I'm attempting to have some smoke track an airplane model as it moves. The
problem is that the smoke is not rendered as the plane moves along. Below is
the code snippet I'm using to set things up.
.
osgParticle::ParticleEffect* smoke = 0;
smoke = new osgParticle::SmokeTrailEffect(mm_position,
ayne,
>
> You'll can't put a self contained particle system with file and then
> load it and transform it around the world and expect it to
> automagicaly work as you want. What you have to do to move the
> particle system out in the world space, and have the emiter local
to
automagicaly work as you want. What you have to do to move the
particle system out in the world space, and have the emiter local to
the moving object.
Robert.
2008/7/7 Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
<[EMAIL PROTECTED]>:
> Robert,
>
> I've attempted to
ath that handles moving models and particles systems.
Robert.
2008/7/7 Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
<[EMAIL PROTECTED]>:
> Thanks for the link. While I appreciate the info, it doesn't really
address
> my original question about transforming the particle emitt
SceneGraph Users
Subject: Re: [osg-users] cessnafire.osg...
>I’m assuming that the fire/smoke is modeled using osgParticle…
I think so! You can take a look
http://faculty.nps.edu/jasullivan/osgtutorials/osgParticle.htm
在2008-07-04 07:10:57,"Tueller, Shayne R Civ USAF AFMC 519 S
I have a simple/silly question regarding cessnafire.osg.
I can load this into a node and display it without trouble, however, when I
apply a MatrixTransform to the node, the geometry is changed but the
fire/smoke animation doesn't follow the geometry. I'm assuming that the
fire/smoke is modele
There's an article entitled "On-the-sphere block-based 3D terrain rendering
using a wavelet-encoded terrain database for SVS" by Greg Baxes and Tim
Linger of TerraMetrics Inc. The article gives a high level view of their
algorithm which I believe is the one or similar to the one used in Earth
viewe
In order to compile and run osgviewerWX example, I'm trying to build the
VC++ project file using CMakeSetup. I've configured all the wxWidgets paths
to configure, generate, and build but it still won't build the project file.
In fact, CMakeSetup won't build any of the project files for any of the
F
, 0.0));
cameraMatrix = cameraMatrix*rotationToYUp;
camera->setViewMatrix(cameraMatrix);
Regards,
Asa
-Ursprungligt meddelande-
Från: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] För Tueller, Shayne R
Civ USAF AFMC 519 SMXS/MXDEC
Skickat: den 24 juni 2008 00:22
Till: Op
the
translation.
-Paul
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Tueller,
Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Sent: Monday, June 23, 2008 3:44 PM
To: osg-users@lists.openscenegraph.org
Subject: [osg-users] ca
I'm attempting to explicitly set the view matrix for a camera in osgViewer.
I'm not using viewer->run() so I'm not using the default camera manipulator.
Here's the code I'm using:
osg::Matrixf vm;
vm.setRotate(osg::Quat(0.0, osg::Vec3(0.0, 0.0, 1.0),
Thank you!
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Robert
Osfield
Sent: Friday, June 20, 2008 10:01 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] using osg::node in glut renderer
On Fri, Jun 20, 2008 at 4:44 PM, Tueller, Shayne R Civ USAF
>setViewport(50,50, 200,200);
Robert.
On Fri, Jun 20, 2008 at 4:08 PM, Tueller, Shayne R Civ USAF AFMC 519
SMXS/MXDEC <[EMAIL PROTECTED]> wrote:
> Regarding the osgviewerGLUT example, is there any way to make the embedded
> window from the GraphicsWindowEmbedded feature smaller in s
Regarding the osgviewerGLUT example, is there any way to make the embedded
window from the GraphicsWindowEmbedded feature smaller in size than the glut
window?
I bring this up because when I change the extents on the
viewer->setUpViewerAsEmbeddedInWindow() it has no effect. It always uses the
siz
ASSUMING your source data is geographic (e.g. WGS84) then you have a
Plate Carre projection and the conversion is simply: X=Lon, Y=Lat. If it
is not geographic, then you will have to use a library like PROJ.4 to
reproject it.
The elevation source data is raw DTED format which us
, the origin will be at the center of the earth.
Glenn
On Mon, Jun 16, 2008 at 11:10 AM, Tueller, Shayne R Civ USAF AFMC 519
SMXS/MXDEC <[EMAIL PROTECTED]> wrote:
Can anyone tell me what coordinate system and what origin is assumed
when osgdem builds a terrain database? I
Can anyone tell me what coordinate system and what origin is assumed when
osgdem builds a terrain database? I'm feeding geo-referenced files that use
upper left and lower right lat/lon pairs to osgdem, but it's not clear to me
where the origin is for the generated database.
Thanks in advance.
Can anyone tell me what coordinate system and what origin is assumed when
osgdem builds a terrain database? I'm feeding geo-referenced files that use
upper left and lower right lat/lon pairs to osgdem, but it's not clear to me
where the origin is for the generated database.
Thanks in adva
Can anyone tell me what coordinate system and what origin is assumed when
osgdem builds a terrain database? I'm feeding geo-referenced files that use
upper left and lower right lat/lon pairs to osgdem, but it's not clear to me
where the origin is for the generated database.
Thanks in advance.
reply email and destroy all
copies of the original message."
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Tueller,
Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Sent: Tuesday, June 10, 2008 6:09 PM
To: osg-users@lists.openscenegraph.org
Subject: [osg-users] lightin
This may be a silly question but can anyone enlighten me on what
osgViewer::setLight() does? Does it set the attributes for a global light
source in the scene? I want to change the defaults in the viewer.
Thanks in advance
-Shayne
smime.p7s
Description: S/MIME cryptographic signature
__
Anders,
I believe osgdem is part of VPB now. When you build VPB, it compiles to
osgdem that can be run from the command line just as in the past.
-Shayne
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Anders
Backman
Sent: Monday, June 09, 2008 6:25 AM
T
]
[mailto:[EMAIL PROTECTED] On Behalf Of Robert
Osfield
Sent: Monday, June 02, 2008 12:54 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] osgDEM usage...
Hi Shayne,
On Mon, Jun 2, 2008 at 5:20 PM, Tueller, Shayne R Civ USAF AFMC 519
SMXS/MXDEC <[EMAIL PROTECTED]> wrote:
> The f
CTED]
> To: osg-users@lists.openscenegraph.org
> Subject: Re: [osg-users] osgDEM usage...
>
> Hi Shayne,
>
> On Mon, Jun 2, 2008 at 5:20 PM, Tueller, Shayne R Civ USAF AFMC 519
> SMXS/MXDEC wrote:
>> The files were originally PNG files that I converted per the instructions
o
, 2008 at 11:46 PM, Tueller, Shayne R Civ USAF AFMC 519
SMXS/MXDEC <[EMAIL PROTECTED]> wrote:
> All,
>
>
>
> I've made an attempt in generating a database using my own height field
and
> texture per the instructions located at
> http://www.openscenegraph.org/projects
All,
I've made an attempt in generating a database using my own height field and
texture per the instructions located at
http://www.openscenegraph.org/projects/osg/wiki/Support/UserGuides/osgdem.
So far, I have not had any luck in getting the height field to display
correctly. The texture i
Does anyone know if VPB supports the reading of the DTED file format (i.e.
*.dt1 files) for generating terrain databases? Do they need to be converted
over to some sort of raster format before VPB can use them?
smime.p7s
Description: S/MIME cryptographic signature
___
a
> given resolution, the sample density of tiles can be altered at
> runtime. The osgmultitexturecontrol example provides an example of
> controlling sample density by decorating the loaded database with
> osgTerrain::Terrain node and
> controlling its parameters.
>
> Robert.
, Tueller, Shayne R Civ USAF AFMC 519
SMXS/MXDEC <[EMAIL PROTECTED]> wrote:
> Hello,
>
>
>
> I'm new to OSG and I'm looking at the osgTerrain nodekit for terrain
> rendering. My question is, is how is this used with Virtual Planet builder
> (osgdem) for rende
Hello,
I'm new to OSG and I'm looking at the osgTerrain nodekit for terrain
rendering. My question is, is how is this used with Virtual Planet builder
(osgdem) for rendering terrain? Is VPB osgdem used to construct the terrain
database and then osgTerrain used to traverse the terrain in OSG? Is
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