, Jul 2, 2008 at 6:59 PM, Virginia Holmstrom [EMAIL PROTECTED] wrote:
Robert-
I have modified AdapterWidget.cpp from the osgviewerQt example. Use with Osg
2.4, Qt 3.3.3. It is obviously much simplified from what I have but exhibits
a similar problem.
What I changed:
1. Created 3 ViewerQts
I'm not sure how many people can see this because I am not sure how many people
use Qt 3.3.3 or if it is reproducible in Qt4. However, I can get objects in a
one window to dissapear when another winodow is destructed even when using a
different scene. (My previous example used the same scene).
it to the OSG itself to create the windows rather that QT. I haven't
personally tried this, but it should be possible, even if it requires a few
tweaks to the OSG itself to enable it.
Robert.
On Wed, Jul 2, 2008 at 3:22 PM, Virginia Holmstrom [EMAIL PROTECTED] wrote:
Hello
I have been having problems
1. Can parallel split shadow map handle an omnidirectional light in the center
of a scene? (Such as the sun in the solar system?)
Taking the osgShadow example, if I move the positional light setting from far
away to within the scene the shadows are not located where one would expect
given the
Has anyone attempted to implement shadows on a solar system-sized scene? Is
there a recommeded approach for this? Can the Depth Partition Node be used in
conjunction with ShadowMaps?
Thank you,
Virginia
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I am trying to export osg to a vrml2 file. I am using a node visitor and am
trying to retrieve the material properties from the node. I am using
StateSet-getAttribute to retrieve the state attribute for a specific node.
However, to the best of my understanding, this attribute does not
Good morning all-
We are using the depth partition node approach and we are noticing issues where
our scaled objects are being clipped by what looks like the near and far
clipping planes. At times, we will only see the ‘’middle slice” of an object,
perhaps the middle slice is as wide as the
This may be a newbie question, but why is there no double type in the
definition of array (pasted below)? How does one create geometry specified
with doubles if Geometry::setVertexArray can not accept doubles?
class OSG_EXPORT Array : public Object
{
public:
enum
All-
I am trying to have multiple views into the same scene, which the user can
manipulate separately (navigation in one should not affect the display of the
other). I want each view to be in a separate window. Right now my second window
is not refreshing. I am using QT 3.3.
Due to the issue
All-
Thanks in advance, I am new to OSG. I got the latest because I wanted to use
the new QOSGWidget feature. However, it seems to have a problem under Windows
XP and QT 3.3.
If I run the osgviewerQT example with the following command line options:
cow.osg --QOSGWidget --CompositeViewer
or
Hello-
We are transitioning to OpenSceneGraph 2.2 from another visualization kit. Has
anyone attempted to render the scene in slices in order to improve accuracy and
reduce artifacts over very large z distances? I.e. each iteration adjust the
near and far clip planes to render a portion of the
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