Re: [osg-users] Enable Qt5Widgets_DIR into cmake (GUI)

2018-09-05 Thread Konstantin Podsvirov
Hello Andrea,10:39, 5 September 2018 г., Andrea Martini :Dear all,i would like to enable Qt5 form Cmake(GUI) 3.8.2 using OSG 3.5.3 on Windows10. I installed QT 5.8.0 in c:\QT\... and i set environment variable QTDIR to C:\Qt\Qt5.8.0\5.8\msvc2013_64My focus consits in get osgQtBrowser and osgQtWidge

Re: [osg-users] osgQt include files

2018-08-11 Thread Konstantin Podsvirov
a separate project.You should build and install osgQt too.https://github.com/openscenegraph/osgQt--Regards,Konstantin Podsvirov ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] [EXTERNAL] Re: Is there a binary distribution available for version 3.4.0?

2017-10-05 Thread Konstantin Podsvirov
Hello all!Your can try DaD's Project installers:https://dad.podsvirov.pro/houseOSG and other binaries for MSVC 2013 available.Also lookup Microsoft's vcpkg project (MSVC 2015 and later).5:00, 6 October 2017 г., Brian Davis : Our timeframe is actually pretty urgent.  We are trying to get some

Re: [osg-users] QtQuickFrameBufferObject and GraphicsContexts

2017-08-22 Thread Konstantin Podsvirov
s.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org Please review source code of the other similar projects: a) osgQtQuick https://github.com/podsvirov/osgqtquick b) qmlosg https://github.com/rickyviking/qmlosg c) QtQuick2OSGItem https://bitbucket.org/leon_manukyan/qtquick2osgitem Perhaps you will find answers to your questions or help develop another project. -- Regards, Konstantin Podsvirov - osgQtQuick author ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] change default coordinate system unit

2017-05-30 Thread Konstantin Podsvirov
/osg-users-openscenegraph.orgYou know about the project osgEarth? It is based on the OSG. It seems to me that this project has already answered many of your questions.--Regards,Konstantin Podsvirov ___ osg-users mailing list osg-users@lists.openscenegrap

Re: [osg-users] Please test OpenSceneGraph master in prep for 3.5.6 dev release

2017-04-05 Thread Konstantin
Hi, Robert! I've sent upgraded osgtext3D example to osgsubmissions. Best wishes! KOS 2017-04-05 18:12 GMT+03:00 Robert Osfield : > Hi KOS, > > On 5 April 2017 at 15:41, Konstantin wrote: > > First... Thanks :) > > I've compiled 3.5.6 with GL3 core on Macmini

Re: [osg-users] Please test OpenSceneGraph master in prep for 3.5.6 dev release

2017-04-05 Thread Konstantin
Hello, Robert! First... Thanks :) I've compiled 3.5.6 with GL3 core on Macmini (OpenGL 3.3) with no problems. BUT. I have application based on OpenSceneGraph 3.4.0 (built with GL3 profile) and it works well on Mac (in OpenGL 2.1 compatibility context) When I've switched to 3.5.6 (GL3 core) I

Re: [osg-users] Fwd: how to solve QT5 multi-thread problem

2017-02-12 Thread Konstantin Podsvirov
9:22, 13 February 2017 г., "来恩" :  Hello Konstantin, Was the environment variable QSG_RENDER_LOOP provided in QT5.8? It's internal variable added in Qt5 to configure render loop type.What's your working environment? For example, what QT version and OSG version is? You ca

[osg-users] Fwd:     how  to  solve  QT5  multi-thread  problem

2017-02-12 Thread Konstantin Podsvirov
Hello, Glen.8:07, 13 February 2017 г., "来恩" <first_...@21cn.com>:Hello, Konstantin: Thanks you for your response. I noticed that the project you mentioned was done with QT5. But there is a multi-thread problem when osg works well with QT5. My application really needs multi-thre

Re: [osg-users] how to solve QT5 multi-thread problem

2017-02-11 Thread Konstantin Podsvirov
e you tried the project osgQtQuick?https://github.com/podsvirov/osgqtquick--Regards,Konstantin Podsvirov ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

[osg-users] [TEST PASSED] OSG 3.5.5 + osgQt 3.5.5 + osgQtQuick 2.0.0.8 via MinGW-w64 6.2.0

2017-01-11 Thread Konstantin Podsvirov
t too, you can use the experimental installer: https://download.podsvirov.pro/installers/dad-0.3.1-windows-mingw64-unstable.exe More binaries at DaD's House: https://dad.podsvirov.pro/house I will be glad feedback. --Regards,Konstantin Podsvirov  ___

Re: [osg-users] Qt3D 2.0 vs OSG

2016-10-26 Thread konstantin
Andrew, thanks for your answer.19:10, 26 october 2016 г., Andrew Cunningham :We are using Visual Studio 2013 but will be moving to Visual Studio 2015 for this project.QT3D 2.0 is a real scene graph now - it's only real advantage over OSG is that getting started with it is 'low friction' vs OSG whic

Re: [osg-users] [ANN] New 3rdParty precompiled package for Windows released

2016-10-26 Thread konstantin
Hello, Guys!!I have grand plans to create a cross-platform development environment in C++.I started with the Windows, where traditionally there are no many well-known open packages to develop.I have built a lot of packages with MSVC2013 for 32 and 64 bit.I have OSG with some dependencies, osgEarth,

Re: [osg-users] Qt3D 2.0 vs OSG

2016-10-26 Thread Konstantin Podsvirov
2x64-testing.exe More information on the project's website "DaD's House": http://dad.podsvirov.pro -- Regards, Konstantin Podsvirov ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Qt version for OSG3.4.0

2016-10-17 Thread konstantin
11:06, 17 october 2016 г., Uma Devi Selvaraj :Hi all,  Can somebody tell me which version of Qt does OSG 3.4.0 supports.??... Thank you!Cheers,UmaFor me it's work with Qt 5.5 and 5.7 on Windows.You can try my prebuilt binaries at: http://dad.podsvirov.pro ___

Re: [osg-users] How to get OSG 2.5?

2016-08-04 Thread Konstantin
Hi! Make clean your build first of all (remove object files)! KOS 2016-08-04 15:29 GMT+03:00 Christian Buchner : > You could try the OpenSceneGraph-2.6 branch, which is essentially the > stable version of the OSG 2.5 developer branch > > https://github.com/openscenegraph/OpenSceneGraph/tree/Op

Re: [osg-users] QtQuick

2016-07-27 Thread Konstantin Podsvirov
Hello Antoine, unfortunately I have no spare time for the extended response. 27.07.2016, 21:27, "Antoine Rennuit" : > Hello Konstantin, > > Thanks a lot for you link, this is already a step forward. > > I am actually willing to code all my rendering in C++ (the rend

Re: [osg-users] QtQuick

2016-07-08 Thread Konstantin Podsvirov
internet and I am a bit lost... For example osgQtQuick project:http://github.com/podsvirov/osgqtquick Kind regards, Antoine.--Regards,Konstantin Podsvirov ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org

Re: [osg-users] qmlosg (QtQuick + osg integration)

2016-06-14 Thread Konstantin Podsvirov
16:51, 14 june 2016 г., Wojtek Kowalski :Hi,I've got a problem when resizing window.When I try to make it bigger than initial size, then appears a white screen in this greater area and initial view doesn't change.Any hints?Thank you!Cheers,WojtekYou can try similar project osgQtQuick:http://github.

Re: [osg-users] [build] 64 bit 3rdParty libs

2016-06-08 Thread Konstantin Podsvirov
Interesting!8:32, 9 june 2016 г., Shayne Tueller :This does not help me.Sorry. I need the Nvidia texture tools 64bit dependency which is not available on your website. I already have all the other 64 bit dependencies needed to build OSG 64bit. I'm just missing the Nvidia texture tools.Since no one

Re: [osg-users] [build] 64 bit 3rdParty libs

2016-06-08 Thread Konstantin Podsvirov
--- > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=67517#67517 Was my answer useful? If there are still questions, I will try to answer them. -- Regards, Konstantin Podsvirov ___ osg-users m

Re: [osg-users] [build] 64 bit 3rdParty libs

2016-06-07 Thread Konstantin Podsvirov
3rdParty libs built with VS2013? What I downloaded from openscenegraph.org seems to be incomplete. Thank you!ShayneRegards,Konstantin Podsvirov ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] [build] CMake not finding many 3rd party plugins for vs2013

2016-05-28 Thread Konstantin Podsvirov
Hello!For vs2013 you can try prebuild binaries from DaD's House:http://dad.podsvirov.pro11:18, 28 may 2016 г., theo miller :Hi,I've followed the instructions on xinyustudio wordpress' tutorial for vs2013 (can't post links atm).Here is what I did :Download and extract OSG 3.4.0,Download and extract

Re: [osg-users] Question about OSG 3.4 doxygen

2016-04-26 Thread Konstantin Podsvirov
27.04.2016, 06:08, "Konstantin Podsvirov" : > Hi Jordi! > > 26.04.2016, 23:59, "Jordi Torres" : >> Hi again, >> >> Done. Tell me if you see something not working as it should. >> >> http://trac.openscenegraph.org/documentation/OpenSceneGr

Re: [osg-users] Question about OSG 3.4 doxygen

2016-04-26 Thread Konstantin Podsvirov
>>> osg-users mailing list >>> osg-users@lists.openscenegraph.org >>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> >> -- >> Jordi Torres > > -- > Jordi Torres I apologize for cr

Re: [osg-users] [build] CMake 3.5.1 and OSG

2016-04-06 Thread Konstantin Podsvirov
Hello!You reale need OSG 3.5 and MSVC2015?For experiment you can try OSG 3.4 vs MSVC2013 from DaD's Project:http://dad.podsvirov.pro%D0%9E%D1%82%D0%BF%D1%80%D0%B0%D0%B2%D0%BB%D0%B5%D0%BD%D0%BE%20%D0%B8%D0%B7%20%D0%BC%D0%BE%D0%B1%D0%B8%D0%BB%D1%8C%D0%BD%D0%BE%D0%B9%20%D0%AF%D0%BD%D0%B4%D0%B5%D0%BA%D

Re: [osg-users] Dependencies links are dead

2016-03-10 Thread Konstantin Podsvirov
; I think the other links are dead too. > > anyone? > > Thank you! > > Cheers, > Peter > > -- > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=66514#66514 Regards, Konstantin Podsvirov

[osg-users] [vpb] 3rd Party Tools not available

2016-03-10 Thread Konstantin Podsvirov
You can try binaries for MSVC2013 from my "DaD's Project":http://dad.podsvirov.pro ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] OSGViewer & examples Problem

2016-03-06 Thread Konstantin Podsvirov
n > > -- > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=66490#66490 > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listi

Re: [osg-users] 3rd party binaries VS 2013

2016-02-19 Thread Konstantin Podsvirov
't promise that I now have all the dependencies. I am developing a project in their spare time. Specific request can be faster. (sorry for possible mistakes in text) -- Regards, Konstantin Podsvirov ___ osg-users mailing list osg-users@lists.o

Re: [osg-users] [3rdparty] Where is 3rd party packages?

2016-02-18 Thread Konstantin Podsvirov
02 > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org Regards, Konstantin Podsvirov ___ osg-users mailing

Re: [osg-users] OSG version for Node-derivation of Drawable?

2015-12-12 Thread Konstantin Podsvirov
> Drawable derives from Node. Can someone tell me the first OSG version number > that contained this change? I have some code in osgWorks that I need to > conditionally compile based on this version number. Thanks. > -Paul -- Regards, Konstantin Podsvirov ___

[osg-users] Windows binaries

2015-12-11 Thread Konstantin Podsvirov
Hello dear OpenSceneGraph users and fans of Windows! Podsvirov my name is Konstantin and I'm a user like you. I have a few options precompiled versions for Windows MSVC2013 (now, but the list can be extended). Here is a list of available versions: http://lists.openscenegraph.org/pipermai

Re: [osg-users] Can't build documentation

2015-12-09 Thread Konstantin Podsvirov
er both Windows 7 w/ VisualStudio 2013 and >> debian linux w/ gcc 4.9.2. >> >> Also getting the same results whether I invoke the doc build through the >> build system (make or devenv), or directly via doxygen on the command >> line. >> >> Any tips? >&g

[osg-users] Fwd: [osg-submissions] Upgrade Doxygen configuration

2015-12-09 Thread Konstantin Podsvirov
Hi, I have long noticed it and here's my solution which I promote: Forwarded message 08.12.2015, 23:14, "Konstantin Podsvirov" : I posted the results of applying my changes. Everyone can see it. Generated by Doxygen 1.8.10 OpenSceneGraph 3.5.1 http://podsviro

[osg-users] Fwd: Add info about External Project and Windows binaries

2015-12-02 Thread Konstantin Podsvirov
30.11.2015, 21:29, "Konstantin Podsvirov" : Hi! My name is Konstantin. I have a certain interest in the project, OpenSceneGraph, and osgEarth. I am the author of the project osgQtQuick, which is now under development. Basic information about the project can be found on gith

[osg-users] 3.4.0-rc3 build problem

2015-07-16 Thread Konstantin
Hello! /usr/include/gstreamer-1.0/gst/gstelement.h:55:27: fatal error: gst/gstconfig.h: No such file or directory with *GStreamer 1.5.2* because gst/gstconfig.h is located in the */usr/lib64/gstreamer-1.0/include/gst* now! Maybe its reasonable to use something like *FIND_PACKAGE_HANDLE_STANDAR

Re: [osg-users] [GL ES2] TEXTURE_EXTERNAL_OES?

2015-05-20 Thread Konstantin
Hello, Jean! It's possible. You can create new class AndroidCameraTexture (etc.) inherited from the osg::Texture2D and override method apply: *apply(osg::State& state){* *... (see texture2d implementation)* *glBindTexture(GL_TEXTURE_EXTERNAL_OES, texId)* *... (see texture2d implementation

Re: [osg-users] Fwd: Last update in the osgAnimation::Animation ONCE mode bug fix

2015-03-15 Thread Konstantin
last rendered picture (with different FPS) can be not the same. With patch, rendered picture is always the same no matter of FPS. KOS 2015-03-13 20:33 GMT+04:00 Robert Osfield : > Hi Konstantin, > > On 13 March 2015 at 13:32, Konstantin wrote: > >> After Animation's

Re: [osg-users] Fwd: Last update in the osgAnimation::Animation ONCE mode bug fix

2015-03-13 Thread Konstantin
Hi! After Animation's update method "*return false*", AnimationManager will remove this animation from the list of playing animations and will not call Animation's update method. No cpu overhead, i think :) KOS 2015-03-03 16:18 GMT+04:00 Robert Osfield : > Hi Konstan

Re: [osg-users] Texture cache question

2015-03-13 Thread Konstantin
Hi, Nick! *osgconv* with *--enable-object-cache *option can help too. KOS 2015-03-11 17:32 GMT+04:00 Trajce Nikolov NICK < trajce.nikolov.n...@gmail.com>: > Thanks Robert. Sebastian, yes, that is the thing I am after. Thanks a lot! > > Nick > > On Wed, Mar 11, 2015 at 9:49 AM, Robert Osfield

Re: [osg-users] MorphGeometry problem in the 3.3.6 devel release

2015-03-13 Thread Konstantin
ixing osgAnimation! Konstantin Matveyev 2015-03-12 21:16 GMT+04:00 Robert Osfield : > Hi KOS, > > I have resolved the bug in serialization of MorphGeometry and RigGeometry > by moving the respective UpdateVertex callbacks out of the respective class > scopes and into the os

Re: [osg-users] MorphGeometry problem in the 3.3.6 devel release

2015-03-12 Thread Konstantin
imation_UpdateVertex)* inside *osgWrappers/serializers/osgAnimation*/*LibraryWrapper.cpp* All that is very interesting for me :) Maybe all this bugs have been floated up because of "osg::Callback" refactoring in the 3.3 branch? KOS 2015-03-12 18:34 GMT+04:00 Konstantin : > Rig

Re: [osg-users] MorphGeometry problem in the 3.3.6 devel release

2015-03-12 Thread Konstantin
RigGeometry has the same problem but in the static OSG-3.3.6 build... *W/( 8009): InputStream::readObject(): Unsupported wrapper class osgAnimation::UpdateVertex* 2015-03-12 17:50 GMT+04:00 Robert Osfield : > Hi Konstantin, > > Have you spotted a why the .osg loading works

Re: [osg-users] MorphGeometry problem in the 3.3.6 devel release

2015-03-12 Thread Konstantin
y::MorphGeometry() :...{...setUpdateCallback(new UpdateVertex);...}* Who can change this callback after MorphGeometry is constructed (while loading from osgt format)? KOS 2015-03-12 16:02 GMT+04:00 Robert Osfield : > Hi Konstantin, > > I have had a quick look at recreating the pro

[osg-users] MorphGeometry problem in the 3.3.6 devel release

2015-03-12 Thread Konstantin
Hello! I have a problem with morph geometry after conversion to *osgb(t)*. *# OSG_OPTIMIZER=OFF* osgconv osg-data/morphing.osg *morphing.osgb(t)* osganimationviewer *morphing.osg* morph the face. osganimationviewer *morphing.osgb(t)* *do not *morph the face. What in can be? Same operations in 3

Re: [osg-users] Fwd: Last update in the osgAnimation::Animation ONCE mode bug fix

2015-02-28 Thread Matveyev Konstantin
Konstantin Matveyev On Nov 20, 2014, at 12:46 PM, Robert Osfield wrote: Hi KOS, I have just got to reviewing your proposed change to Animation.cpp. What name would you like me to use when attributing this fix when I check it in? Cheers, Robert. On 27 August 2014 13:03, Konstantin

Re: [osg-users] Is setCullMask thread-safe?

2014-09-04 Thread Konstantin
Thank you, Robert! viewer.addUpdateOperation(operation) is the most pleasant solution! KOS 2014-08-28 13:13 GMT+04:00 Robert Osfield : > HI Konstantin, > > > On 28 August 2014 09:06, Konstantin wrote: > >> Can I call setCullMask for viewer's camera from the other

[osg-users] Is setCullMask thread-safe?

2014-08-28 Thread Konstantin
Hello! Can I call setCullMask for viewer's camera from the other thread while viewer is running? Thanx ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

[osg-users] Fwd: Last update in the osgAnimation::Animation ONCE mode bug fix

2014-08-27 Thread Konstantin
-- Forwarded message -- From: Konstantin Date: 2014-08-26 18:27 GMT+04:00 Subject: Last update in the osgAnimation::Animation ONCE mode bug fix To: OpenSceneGraph Users , osg-submissi...@lists.openscenegraph.org Hello everybody! *osgAnimation/Animation.cpp**bool Animation

[osg-users] Last update in the osgAnimation::Animation ONCE mode bug fix

2014-08-26 Thread Konstantin
Hello everybody! *osgAnimation/Animation.cpp**bool Animation::update (double time, int priority)* *OpenSceneGraph 3.2.1*: case ONCE: if (t > _originalDuration) return false; *Should be:* case ONCE: if (t > _originalDuration) { *for

Re: [osg-users] lighting flickering

2014-03-12 Thread Konstantin
Hello Trajce!!! LightSource may be traversed after some Drawables. This may be the problem! Try to move LightSource node upper to be traversed first. KOS 2014-02-25 0:44 GMT+04:00 Trajce Nikolov NICK : > Hi Community, > > I have a scene where I use light lobes (shader based) which seam to wo

Re: [osg-users] Multiple light fix in the FBX importer:

2013-10-03 Thread Konstantin
Hi Robert! My full name is: Konstantin S. Matveyev Content of submission can be: [*] Multiple light fix in FBX-importer etc) Next time i can send patches (or full files) to *osg-submissions***<http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org> .

Re: [osg-users] Multiple light fix in the FBX importer:

2013-09-30 Thread Konstantin
Rather! 2013/9/30 Robert Osfield > Hi Konstantin, > > Could you post the full modified file to osg-submissions so I can > review it, thanks. > > Robert. > > On 30 September 2013 14:54, Konstantin wrote: > > Multiple light fix in the FBX importer: > &g

[osg-users] Multiple light fix in the FBX importer:

2013-09-30 Thread Konstantin
Multiple light fix in the FBX importer: in fbxRLight.cpp This: / *osg::Light* osgLight = new osg::Light;* osg::LightSource* osgLightSource = new osg::LightSource; osgLightSource->setLight(osgLight); *osgLight->setLightNum(nLightCount++);* / Must be this: / *osg::