Hi all,
I would like to use dear ImGUI with openscenegraph.
I see that the argument is already been discussed on this mailing list
in 2017
(https://www.mail-archive.com/osg-users@lists.openscenegraph.org/msg75576.html).
Is there any news about that?
Is there a usable library that does the
Hi Florian,
I have a working implementation with non-FFP, which I cannot disclose,
but I can give you some pointers:
- I suggest to go for the "osg version" that you mention, using native osg
geometries, not to have conflict with GL state and rendering in all osg
threading schemes
- you can
Hi Everyone,
I was thinking to integrate ImGUI with the non FPP version but I'm not sure how
to do it.
Itself, ImGUI render the ui inside a vector of (vector of ) struct containing
the triplet Vertex Position, UV coordinates and Color value. As it's and
"immediate GU", It refresh and refill
Thanks !
Yes Shader version is "in the pipe" :)
Florian
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Great work!! Thanks.
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Hi. Nice work. How about non-FFP version?
On 9 November 2017 at 18:45, Florian GOLESTIN
wrote:
> Hi team,
>
> I integrated DearImGui into OpenSceneGraph.
> I forked the Gist from Megaton. You can find my version here:
>
Hi team,
I integrated DearImGui into OpenSceneGraph.
I forked the Gist from Megaton. You can find my version here:
https://gist.github.com/fulezi/d2442ca7626bf270226014501357042c.
Features:
Integrated with the OpenGL fixed pipeline
Works with ASCII char and special keys (Control, alt, Super,
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