[osg-users] [3rdparty] ImGui integration again

2019-08-08 Thread Noè Murr
Hi all, I would like to use dear ImGUI with openscenegraph. I see that the argument is already been discussed on this mailing list in 2017 (https://www.mail-archive.com/osg-users@lists.openscenegraph.org/msg75576.html). Is there any news about that? Is there a usable library that does the

Re: [osg-users] [3rdparty] ImGui integration

2017-12-20 Thread Riccardo Corsi
Hi Florian, I have a working implementation with non-FFP, which I cannot disclose, but I can give you some pointers: - I suggest to go for the "osg version" that you mention, using native osg geometries, not to have conflict with GL state and rendering in all osg threading schemes - you can

Re: [osg-users] [3rdparty] ImGui integration

2017-12-18 Thread Florian GOLESTIN
Hi Everyone, I was thinking to integrate ImGUI with the non FPP version but I'm not sure how to do it. Itself, ImGUI render the ui inside a vector of (vector of ) struct containing the triplet Vertex Position, UV coordinates and Color value. As it's and "immediate GU", It refresh and refill

Re: [osg-users] [3rdparty] ImGui integration

2017-11-22 Thread Florian GOLESTIN
Thanks ! Yes Shader version is "in the pipe" :) Florian -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=72436#72436 ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] [3rdparty] ImGui integration

2017-11-09 Thread tianzjyh
Great work!! Thanks. -- Cheers, TianZJ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] [3rdparty] ImGui integration

2017-11-09 Thread michael kapelko
Hi. Nice work. How about non-FFP version? On 9 November 2017 at 18:45, Florian GOLESTIN wrote: > Hi team, > > I integrated DearImGui into OpenSceneGraph. > I forked the Gist from Megaton. You can find my version here: >

[osg-users] [3rdparty] ImGui integration

2017-11-09 Thread Florian GOLESTIN
Hi team, I integrated DearImGui into OpenSceneGraph. I forked the Gist from Megaton. You can find my version here: https://gist.github.com/fulezi/d2442ca7626bf270226014501357042c. Features: Integrated with the OpenGL fixed pipeline Works with ASCII char and special keys (Control, alt, Super,