Re: [osg-users] [3rdparty] osgAudio Sound Position

2011-05-30 Thread Sami Moisio
Hi, Did you make sure your audio source is mono? If the file is in stereo format OpenAL won't use it as a positional sound. Cheers, Sami -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=39935#39935

Re: [osg-users] [3rdparty] osgAudio Sound Position

2010-10-27 Thread Chris 'Xenon' Hanson
On 10/26/2010 12:13 PM, Chris 'Xenon' Hanson wrote: On 10/26/2010 11:56 AM, Matt Caron wrote: The demos work fine - I have tried the occlusion demo and it seems to be working for both sound intensity and doppler shift... Can you start with that and modify it incrementally to be what you

[osg-users] [3rdparty] osgAudio Sound Position

2010-10-26 Thread Matt Caron
Greetings, I am trying to hack together the simplest example possible of sound intensity changing by distance from the sound source with osgAudio. From the example source code I have hacked together the following commands: Code: osgAudio::SoundManager::instance()-init(32);

Re: [osg-users] [3rdparty] osgAudio Sound Position

2010-10-26 Thread Chris 'Xenon' Hanson
On 10/26/2010 11:17 AM, Matt Caron wrote: Greetings, I am trying to hack together the simplest example possible of sound intensity changing by distance from the sound source with osgAudio. From the example source code I have hacked together the following commands: First question -- do