Re: [osg-users] [ANN] New 3rdParty precompiled package for Windows released

2016-10-26 Thread konstantin
Hello, Guys!!I have grand plans to create a cross-platform development environment in C++.I started with the Windows, where traditionally there are no many well-known open packages to develop.I have built a lot of packages with MSVC2013 for 32 and 64 bit.I have OSG with some dependencies,

Re: [osg-users] [ANN] New 3rdParty precompiled package for Windows released

2016-10-26 Thread Chris Hanson
Nice work, Torben. You're way ahead of me at this point. I'll try to catch up with your work sometime and maybe get my build system building again. On Mon, Oct 24, 2016 at 3:09 AM, Torben Dannhauer wrote: > Robert, > > don't worry, enjoy your week :) > > Torben > >

Re: [osg-users] [ANN] New 3rdParty precompiled package for Windows released

2016-10-24 Thread Torben Dannhauer
Robert, don't worry, enjoy your week :) Torben -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=69133#69133 ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] [ANN] New 3rdParty precompiled package for Windows released

2016-10-24 Thread Robert Osfield
Hi Torben, Thanks for your efforts on the binary front. One small post doesn't quite do justice how much effort it is trying to tame all these 3rd party projects. On 22 October 2016 at 17:30, Torben Dannhauer wrote: > The corresponding adjustments in the OpenSceneGraph

[osg-users] [ANN] New 3rdParty precompiled package for Windows released

2016-10-22 Thread Torben Dannhauer
Hi, I'm happy to announce the release of the updated 3rdParty package for Windows. You can download it on http://www.osgvisual.org/wiki/Downloads It is compiled using VS2013 Update 4 in 64 bit (x64). It contains the following libaries in their newest stable release: zlib-1.2.8