HI Sverre,
On 27 January 2015 at 13:26, Sverre Aleksandersen
sverre.aleksander...@gmail.com wrote:
Shouldn't line 643 and 317 in osgTerrain/GeometryPool.cpp be
GL_LINES_ADJACENCY_EXT instead of GL_LINES_ADJACENCT?
That's how it's defined in GLDefines.
Should really be the other way around,
Hi,
Shouldn't line 643 and 317 in osgTerrain/GeometryPool.cpp be
GL_LINES_ADJACENCY_EXT instead of GL_LINES_ADJACENCT?
That's how it's defined in GLDefines.
Regards,
Sverre A:
On Sun, Jan 25, 2015 at 12:45 PM, Alexey Pavlov alex...@gmail.com wrote:
2015-01-23 20:21 GMT+03:00 Mattias Helsing
2015-01-23 20:21 GMT+03:00 Mattias Helsing helsin...@gmail.com:
Hi,
I have been seeing these errors for a while when building OSG using an
old android NDK. I don't use it but just tried to build OSG using a
new Toolchain file provided a few months ago. I discarded it thinking
it was due to
Hi,
I have been seeing these errors for a while when building OSG using an
old android NDK. I don't use it but just tried to build OSG using a
new Toolchain file provided a few months ago. I discarded it thinking
it was due to me using an old NDK, but if anyone is interested i post
nightly builds
Hi Alexey,
On 22 January 2015 at 21:02, Alexey Pavlov alex...@gmail.com wrote:
All defines are present in glext.h for mingw-w64. Wonder why they not
defined. See:
https://github.com/Alexpux/mingw-w64/blob/master/mingw-w64-headers/include/GL/glext.h
Perhaps CMake is using the Windows
23 янв. 2015 г., в 10:59, Robert Osfield robert.osfi...@gmail.com
написал(а):
Hi Alexey,
On 22 January 2015 at 21:02, Alexey Pavlov alex...@gmail.com
mailto:alex...@gmail.com wrote:
All defines are present in glext.h for mingw-w64. Wonder why they not
defined. See:
Trying build trunk with mingw-w64 get:
[ 0%] Building CXX object src/osg/CMakeFiles/osg.dir/Program.obj
C:/git/mingw/mingw-w64-openscenegraph-git/src/OpenSceneGraph/src/osg/Program.cpp:
In constructor 'osg::Program::Program()':
Hi Alexey,
I presume this is an issue with the Windows gl.h not being up to date. I
have just added the missing #define to include/osg/GLDefines. Could you do
an svn update and let me know if this is now fixed.
Thanks,
Robert.
On 22 January 2015 at 14:08, Alexey Pavlov alex...@gmail.com wrote:
2015-01-22 18:10 GMT+03:00 Robert Osfield robert.osfi...@gmail.com:
Hi Alexey,
I presume this is an issue with the Windows gl.h not being up to date. I
have just added the missing #define to include/osg/GLDefines. Could you do
an svn update and let me know if this is now fixed.
You add
2015-01-22 23:03 GMT+03:00 Alexey Pavlov alex...@gmail.com:
2015-01-22 19:02 GMT+03:00 Alexey Pavlov alex...@gmail.com:
2015-01-22 18:10 GMT+03:00 Robert Osfield robert.osfi...@gmail.com:
Hi Alexey,
I presume this is an issue with the Windows gl.h not being up to date.
I have just
On 22 January 2015 at 16:02, Alexey Pavlov alex...@gmail.com wrote:
You add wrong define:
Need - GL_SEPARATE_ATTRIBS
Added - GL_INTERLEAVED_ATTRIBS
Oopps... now added GL_SEPARATE_ATTRIBS as well. Now checked into svn/trunk.
Robert.
___
2015-01-22 19:02 GMT+03:00 Alexey Pavlov alex...@gmail.com:
2015-01-22 18:10 GMT+03:00 Robert Osfield robert.osfi...@gmail.com:
Hi Alexey,
I presume this is an issue with the Windows gl.h not being up to date. I
have just added the missing #define to include/osg/GLDefines. Could you do
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